Killing Floor

Killing Floor

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Auto Respawn Final
   
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2 Dec, 2014 @ 9:30am
5 Aug, 2015 @ 8:54pm
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Auto Respawn Final

Description
Respawn players after death next to another player dugin the wave, time for respawn can be changed by using the KiraRespawn.ini or on the mod configuration list. Principal taked from FA_Force respawn by fallidel and converted to mod by madcap, added time for respawing, respawing location and screen message by jaarKIRA.

Mut is working now with 2 mutators, the autorespawnv2 and the autorespawn message is for the server and the autorespawn message is for the players, if youre using a dedicaded server you have to add only the autorespawn message to the killingfloor.ini, in ServerPackages=AutorResapawnMessage, just like this.

Sorry for addind this to late but i reinstall windows in my pc so i lost everything, but i recovered the mutator and uploaded the files to a server, i hope you enjoy it.

do not pay attention to the [AutoRespawnMut.AutoRespawnMut] under the configuration file you can erase it, to configure it just use the information below
[AutoRespawnv2.AutoRespawnMut] just change the RespawnTimeout to the time you want the player have to wait to respawn again (time is on seconds, obviously).

if you have a dedicated server just find the option ServerPackages on the killingfloor.ini and add a new line like this
ServerPackages=AutoRespawnMessage
now sever clients can see the message on their side.

the mutator is not hard to set i hope you enjot it. another thing the mutator doesnt work with bots, i still dont know why but some other day ill see that.


Direct download link
>>>>>>> http://www.mediafire .com/download/kmxvcns2kcu4s5g/autorespawnv2final.rar <<<<<<<<<<<<<

Since Steam is always taking the link down i decided to place a space after mediafire, so you only have to remove it.
53 Comments
AlbertoACV 7 Dec, 2018 @ 6:32pm 
Hi! Does the mutator still not work with bots? If so, any chance we might see an update that makes the bots respawn too? Thanks!
SG 1 Oct, 2018 @ 3:49pm 
lol rip #lifewithoutacomputertoplaykfon
JAAR  [author] 29 Sep, 2018 @ 5:50pm 
i will upload the code to you latter due to i dont play on steam anymore, y dont even have a computer too, if you want to continue modding.
MADMAX 22 Oct, 2017 @ 4:30pm 
There is a huge bug: any player, which connected to the serv will have no perk choice at all. Can You fix this and update mut?
SQHQ 11 Jul, 2017 @ 5:26pm 
can you do one for kf 2 ?
SG 20 Mar, 2017 @ 6:25pm 
Oh....well if you can fix that - that would be nice! And maybe fix it so that bots also re-spawn correctly and everything! :steamhappy:
JAAR  [author] 20 Mar, 2017 @ 5:43pm 
due respawn it only works during wave time due to for some reason the time function i use to count the time only works during wave time and its stop while on trader time, and the reason why the message doesnt change its because i used another class for the message so you need to modify the respawnmessage class well illd it later once i get time fo that
SG 17 Feb, 2017 @ 10:57pm 
Just wanted note, does not work in KFO mode, but works fine in KF mode.....except during trader time as mentioned earlier..... :P
SG 16 Feb, 2017 @ 10:33pm 
Oh just read the desciption that says it doesn't work with bots for now, but you'll look into it to see why.....

ok what about the trader issue like you kill yourself during trader time but the respawner won't start until the next wave and even then, whatever wait time you have set in the ini file, you need to wait that long before respawning into the wave......

And what about my message re-phrase question?? And that other minor bug I point out?
SG 16 Feb, 2017 @ 10:27pm 
The "BroadcastPlayerRespawnedMsg=%player% spawned near" works though, so not sure why the other message doesn't work....:steamsad: