Total War: WARHAMMER III

Total War: WARHAMMER III

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Auto Resolve Rebalanced Katsuko
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1.007 MB
16.6. klo 13.13
29.10. klo 14.48
7 muutosilmoitusta ( näytä )

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Auto Resolve Rebalanced Katsuko

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⚖️ Auto Resolve Rebalanced – by Katsuko
❗ Constantly Refined – Your Feedback Drives It Forward!
This isn’t just a concept – it’s already a solid and battle-tested version, praised by players who tried it.
But the work doesn’t stop here. I’m actively improving it with every report and suggestion.
The mission? To give you an auto-resolve system that finally thinks before it calculates – smart, fair, and immersive.

💾 Plug & Play – Save Friendly
No need to start over. The mod works flawlessly with your existing campaigns.

🔄 Works with Every Mod
From lightweight tweaks to massive overhauls like SFO 🛡️ and Radious ⚔️ – this mod plays nice with all of them.
It touches only the logic behind auto-resolve – no edits to units, visuals, scripts, or campaign mechanics.

🧩 Compatible with Unit Mods
Yes – this mod works well with most unit mods, as long as they only add or modify units and don’t alter autoresolve mechanics directly.
I deliberately avoided changing unit stats or combat values to maintain full compatibility with popular unit-focused mods.

🔍 What’s Actually Changed?
• Every unit now matters – depending on whether you’re in a siege or an open field.
• Warpflame Throwers and other overhyped units have been brought back down to reality.
• Cavalry gets punished in sieges (as it should).
• Infantry and ranged units shine when they should.
• Siege engines are deadly where they’re supposed to be.

Each value has been painstakingly adjusted, but the real tuning comes with your help. Tell me what you find!

🛠️ Designed to Be Fair – Not Frustrating
This isn’t a cheat mod.
It won’t make every battle auto-resolvable. And it won’t force you to play every fight manually.
Instead, it gives you a system that respects your army’s real strength, your decisions, and your time.

If something feels off – a bizarre victory or a nonsense defeat – drop a comment. I’ll take a look. Every detail matters.

💬 A Big Thanks
To all of you who downloaded, tested, and shared your thoughts – thank you.
With your help, we’re getting closer to an auto-resolve system that feels like it belongs in Total War – not one you have to second-guess.

Let’s fix this together. Let’s make it better.
One auto-resolve at a time.

If you'd like, feel free to join my Discord channel – there's a dedicated section for mods where you can share feedback, ask if something looks right, and discuss changes. This helps me respond faster and adjust things more effectively.


🕊️ Want smarter diplomacy in Total War: Warhammer III?
Check out my other mod:

Diplomacy Logic and Balance – by Katsuko
🔗 Steam Workshop Link - https://steamproxy.net/sharedfiles/filedetails/?id=3503667132


📣 Follow & Support:
🎥https://www.youtube.com/@TenKatsuko - YT Channel
☕ Support My Work
If you’d like to support the mod, you can buy me a coffee:
💗 ko-fi.com/tenkatsuko
Totally optional – but very appreciated. Thank you!

112 kommenttia
Tombet 16.11. klo 10.25 
i wish i found a auto resolve mod that reduce the value of armor and leadership in the calculation... So that Dwarfs and for example khorne not only autoresolving the entire game
Ingovwetrust_1984 18.10. klo 2.39 
Sir, the mod clearly doesn't work for SFO Greenskins, especially Grom.
Virus 17.10. klo 16.10 
This favors Dwarfs like A LOT. Army of longbeards gets decisive victory against everything pretty much with minimal casualties
16.10. klo 16.55 
Does this remove major faction autoresolve bias?
Oz 7.10. klo 1.01 
Found an issue with this mod
Level 30 Noctilus, Necrofex mount, with all purple equip, and quite a bad army but with his level 9 exp Necrofex, lost to my High Elves tier 1 minor settlement garrison. Very Hard battle difficulty
He should've won with very low casualty. Played manually he solo'ed the garrison
dreamscape 26.9. klo 22.52 
Keeping in mind the Compatible with Unit Mods section - I played with SFO enabled - the autoresolve outcomes seem heavily weighted against attacker, when attacking settlements. For example a full army of Chaos Dwarf elite (ironsworn, infernal guard, blunderbuss, k'daai, artillery) had a pyrric victory with heavy unit losses against Grimgor's settlements with 12 or so rather basic units. Small unwalled settlement.
WatashiDa! 22.9. klo 17.59 
Hmm, not sure if it's this mod, but I do notice that even though my mid-tier armies have like +500 base stats, they are still considered weaker than a basic tier 3 garrison in auto resolve. Everything seemed all set until I reached a point in a game where I steamrolled everything, but auto resolve fell in the opposite direction ironically.
Ingovwetrust_1984 19.9. klo 23.05 
SFO tomb kings, Settra got the new big cat and still barely win the fight first, it doesn't make sense.
KoreanBest 19.9. klo 4.11 
very easy and cheat mod
Replay64 14.9. klo 18.47 
It took 5 full stacks of tier 3 to 5 units to defeat a trash stack of skaven only because they had a nuke available. Also most of the time the battle predict makes no sense compared to vanilla, still this mod is a better attempt than any other on the workshop