Company of Heroes 2

Company of Heroes 2

13,821 voti
All Units (170 added)
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Item Type: tuning
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16.453 MB
2 dic 2014, ore 3:30
14 ott 2024, ore 13:04
238 note di rilascio ( visualizza )

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All Units (170 added)

Descrizione
2014, 66 new units .. and a LOT of feedback from the community!
2024, 170 new units .. new upgrades / abilities .. customized artwork .. and new mechanics!
This mod adds a ton of content while maintaining the vanilla gameplay.

USF: 34 new units (49 total)
Soviet: 42 new units (56 total)
Wehrmacht: 33 new units (48 total)
Oberkommando: 30 new units (46 total)
British: 31 new units (48 total)

Change-log
https://steamproxy.net/sharedfiles/filedetails/changelog/350031348

Discord Channel
Discord[discord.gg]

Features
  • 170 new units from commanders, singleplayer, alphas and custom creations
  • 1000+ custom images for a better user experience
  • Many new upgrades to customize units and find new ways to play
  • Expanded tech trees, with new upgrades and more choices
  • Unique structures to access special units like Partisans, Paratroopers and Fallschirmjagers
  • Recreated iconic mechanics such as wreck recovery, medics retrieving wounded soldiers and relocating HQ trucks
  • All factions have light vehicle & tank crew and weapon racks
  • Tanks and rocket trucks perform worse when not crewed by tank crew
  • Improved critical system which depends on impact location
  • Rear hits cause more severe criticals than frontal hits
  • More realistic movement for vehicles and heavy weapons
  • Historically accurate magazine sizes for infantry weapons
  • Unit descriptions contain equipped weapons, effective range and available upgrades
  • Many hidden effects are made visible on unit portraits
  • New defenses such as obstacles, bunkers and emplacements
  • Several broken achievements can be obtained
  • The AI is heavily modified to use the new content and be much smarter, with less cheats!
  • Plane crashes won't instantly kill infantry squads, but the fire will be fatal over time
  • A lot of inconsistencies and bugs from the base game are standardized and fixed
  • The HQ's have additional upgrades to unlock passive abilities
  • Commander abilities that are no longer useful are replaced with other abilities
  • The limit of one heavy tank at a time is removed
  • USF Base Reorganization is included.

AI Improvements
  • Fully adapted to use the expanded tech trees
  • Adapts its build order during the match
  • Communicates with other AI teammates to use different build orders
  • Uses infantry at their most effective distance, and in cover where possible
  • Retreats infantry earlier and moves back with tanks for repairs
  • Better resource management, waits for stronger units and spends everything
  • Expert is much more difficult than in vanilla

Beutepanzer skins
Starbuck has included awesome Beutepanzer skins to his Wehrmacht skinpacks:


Guides

Reviews

Credits

How to install
  1. Subscribe the mod on this page.
  2. (re)Start the game.
  3. Setup a custom game.
  4. Go to Options.
  5. Select this mod at Tuning pack.
  6. And have fun!
How to update
  1. (re)Start the game.
  2. Go to Modding Hub.
  3. Go to Manage (upper right tab).
  4. Click on Refresh.
  5. Wait until all subscribed items are validated and updated, this can take a while.

Final note
This incredible journey took almost 10 years and has truly changed my life. The overwhelming feedback from the community was amazing to work with. A huge thanks to everyone who helped the mod to grow and improve!

This mod is created in 2000+ hours with over 200 updates.
[www.paypal.com]
Many thanks for your support!

***Please read the FAQ before you post your question!***

Copyright 2024 [SneakEye]: This item is not authorized for posting on Steam, except under the Steam account named SneakEye
Discussioni più popolari Visualizza tutte (166)
31
10 gen, ore 12:42
Hello, I've been playing your mod for the last two weeks,I found a lot of things in the game that could be improved
Pocket
1
21 gen, ore 22:46
Prone Option for soldiers
gamergeep
3
6 ott 2024, ore 22:03
Bug Report: OKW Fallschirmjagers
Erste
9.362 commenti
SneakEye  [autore] 13 ore fa 
@Kaleb,
In the modtools: https://www.coh2.org/guides/26089/coh2-modding-getting-started-with-the-official-tools
The entity is: ebps\races\soviet\buildings\defensive_structures\soviet_forward_hq_urban_defense_mp
Kaleb 21 ore fa 
where is the field entity?
Kaleb 21 ore fa 
in world builder? cause im in ebps
SneakEye  [autore] 7 feb, ore 8:31 
@Kaleb,
Edit the field entity_blueprint_ext/animator in ebps to: environment\objects\xp1_test_buildings\base_building_02\base_building_02
Kaleb 4 feb, ore 16:32 
how did you get the field camps to change?
jaimemarce_123 1 feb, ore 7:56 
Perfect mod! I need translate spanish
SneakEye  [autore] 14 gen, ore 4:00 
德棍大件☆喵星人の茵, I hope I understand your question correctly. Once the Tiger II is build, the Tiger I is no longer accessible. Okw got a too wide range of units and especially a lot of heavy tanks, this introduces a meaningful choice for balance purposes.
德棍大件☆喵星人の茵 13 gen, ore 18:50 
所以作者大大,为什么西德拍了喵王后喵式下不了呢?喵王挂了也拍不了,锁死了
ABSOLUTE 9 gen, ore 21:46 
@SneakEye, Thank you.
SneakEye  [autore] 9 gen, ore 9:17 
@BlackLioN, I found this thread with the same error: https://steamproxy.net/app/231430/discussions/0/350542050094224675/
It sounds like a Steam connection issue.
@ABSOLUTE, 85 range is equal to mortars. Veterancy increases it to 100. It depends on the map, but this can often be utilized. I could look into it for larger maps.
@ThighHiDemise, New Front Commanders is sadly not combatable with this mod: https://steamproxy.net/workshop/filedetails/discussion/2483319686/5733650980547429185/
@er490, I have not heard such issues with this mod so I fear I cannot help. Perhaps validate the Steam cache and if you use popcap/resource mod, try without. Those can be very demanding for hardware.