RimWorld

RimWorld

1,008 ratings
Fortified Features Framework
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Mod, 1.5, 1.6
File Size
Posted
Updated
2.030 MB
13 Jun @ 4:42pm
8 Nov @ 5:54pm
26 Change Notes ( view )

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Fortified Features Framework

In 2 collections by AOBA
Fortification mods
9 items
Universe of the Dead Man's Switch
7 items
Description
A mod library for integrated set of commonly used features.

Included Features
  • Heavy Equippable Weapons
    a system to manage and add weapons that require a large body size or auxiliary equipment to use.

  • Modification
    an UseEffect-based implant system that can apply / remove modification on pawn.

  • Multi Turrets
    A pawn-based system for multiple sub-turrets control.

  • Mechanitor Command
    Various comp and patch to make command-relay, xml-based custom bandNode etc...

  • Weapon Usable
    Customized mech class that can wear apparel, equip weapons with customizable restrictions.

  • Deployable Item
    A system that added support of fast-deployable building from pawn's inventory. also supports gun to turret deploy.

  • Bunker Facility
    A simple turret building that hold operator inside.

  • Container
    A simple building class for loot box making.

  • Reusable Trap
    A simple building class for trap that consume hitpoints after triggered.

  • Force Targetable
    A simple modExtension that can make auto turret able to set force target.

  • Ingredient Value Getter
    Expand Ingredient Value Getter for Mass & Market values.

  • Active Protection System
    A simple ability to Intercept projectiles.

  • Comp Fueled Spawner
    An Expand Comp Spawner that require fuel to work.

  • Turret-like Weapon Rendering
    An Expand Comp for pawn to draw turret-like weapon.



If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
[www.paypal.com]
[ko-fi.com]
Popular Discussions View All (4)
12
28 Oct @ 12:04am
Bugs and Errors
天启洪流apocalyptic
2
5 Nov @ 11:44pm
The game is trying to load a SubEffecterDef that specifies a subeffect using Fleck (particle) named:
Мир
0
1 Nov @ 10:10pm
初始紅字報錯
EricMao
157 Comments
AOBA  [author] 8 Nov @ 4:35am 
Fixed
SalmonSlices 7 Nov @ 9:40pm 
it seems that the mod is causing problem since 11/2? if anyone is reading this please be noted
这个模组似乎出现了一些问题,大概从十一月开始的?如果看到请小心形式。
Anubis 6 Nov @ 8:32pm 
@bruhdead, I'm getting the same thing at startup.
https://gist.github.com/HugsLibRecordKeeper/2a57189d3ee191ec6cf16a3531575759
bruhdead 5 Nov @ 2:27pm 
Could not resolve cross-reference: No Verse.FleckDef named DMS_Fleck_RocketFlame found to give to Verse.SubEffecterDef Verse.SubEffecterDef
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Leyson 5 Nov @ 12:19pm 
Could not resolve cross-reference: No Verse.FleckDef named DMS_Fleck_RocketFlame found to give to Verse.SubEffecterDef Verse.SubEffecterDef
浅伤流年 27 Oct @ 9:19am 
咋一更新就报错,昨天玩的还好好的
runningInThe20s 27 Oct @ 4:31am 
Could not resolve cross-reference: No Verse.DamageDef named FFF_ShapeChargeBullet found to give to Verse.ProjectileProperties Verse.ProjectileProperties
Could not resolve cross-reference: No Verse.EffecterDef named FFF_Effecter_Penetrate_Sabot found to give to Fortified.ExplosiveExtension Fortified.ExplosiveExtension
Magos Falidus 17 Oct @ 1:35am 
you need clear way to fire, its direct artillery
Inquisitor 5 Oct @ 2:45pm 
cant get the field cannon to fire. the little indicator that shows a pawn is aiming before firing shows on a loop but nothing happens. its other functions work fine
M4A1 1 Oct @ 10:47am 
鳄龟坦克的主炮和烟雾弹与VE好像有冲突,无法正常开火,只有弹药消耗没有弹药效果