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The General is always randomized and, from my encounters, always unwaveringly loyal. Which makes sense, given they literally walked through the Death Gate willingly. Recommend using Mind Wipe (Vanilla Psycasts Expanded, Empath tree) or the Brain Wipe ritual (Anomaly,) to make them recruitable.
Apart from that a pretty fun questline, my main challenge was managing the mood of my pawns while getting the loot out.
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Map.get_ParentHolder() → The game tries to access a map object that doesn’t exist (null).
AM.Patches.Patch_PawnRenderer_ParallelPreRenderPawnAt → Related to an Animation Mod (AM) patch.
com.yayo.yayoAni → This is Yayo’s Animation, also patching pawn rendering.
So the crash happens because both animation systems are trying to handle pawns, and one of them is referencing something already removed from the map.