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Overall though Fresh Supply just seems to have a lot of little issues still, if you're looking for a better overall experience, I'd recommend using the included DOS files and just setting up a sourceport like NBlood (I have a guide for that here ).
5/5
As for increasing the volume past 100, in Fresh Supply's configuration file:
C:\Users\<USERNAME>\AppData\Roaming\Nightdive Studios\Blood EX\kexengine.cfg
There is 2 options for the sound volume in the game .cfg (One for general sounds/SFX, the other for music):
seta snd_volume "0.850000"
seta snd_musicvolume "1.000000"
However the game seems to clamp values above 1 and anytime I attempted to set the values higher than that, it just automatically lowers it back to 1, so boosting the volume of the game may need to be done externally unfortunately, or adjusted with system volume.
4/???
The music being quiet i'm not sure what that would be about, for me personally the emp.grieferus soundfont the music plays at a fine volume, but does seem to have some issues with different instruments playing way quieter than they should compared to the original DOS music, or even the duke4 SC-55 music (As well as other general issues like not sounding as good as proper SC-55 playback).
You could check if the game is turned down in your OS's volume mixer, or try another soundfont file, sometimes soundfonts can give mixed results depending on game (MIDI is inconsistent like that, I love it and hate it), the only option i've ever had consistent sounding music with is the RLNDGM.sf2 soundfont (The main one in the guide ; Sounds basically 1:1 with windows playback, as it's a fixed version of window's own MIDI synth in .sf2 form), all others tend to seem, closer to SC-55 but still not quite right.
3/???
I've encountered this issue as well, not sure why that isn't working either, it has never properly saved save screenshots EVER for me personally, this port is full of fun little problems (Hopefully the NEWEST remaster port actually fixes/does some of this stuff better...).
2/???
>Gameplay behind the menu:
I assume you're referring to the demo movies that usually play in the background of the DOS version, Fresh Supply doesn't seem to support original blood demos (even if the BLOODxxx.DEM files from DOS are present in the root folder), so they unfortunately never play while in the main menu, likely due to the fact Fresh Supply in general is different enough of an engine to completely lack original demo compatibility entirely.
Other ports like NBlood the original blood demos play in the main menu as originally intended, so that may be a better port option if you're wanting closer to original blood's main menu.
The voxels were present even in the original DOS game, some areas like the graveyard in in the very first level you can see them. Fresh Supply however, adds some additional voxel "models" that weren't present in the original game, most notably the voxels on objects like switches.
1/???
However, the Blood SC-55 Music Pack you suggested sounds even better. There are two options to make it work in Fresh Supply:
1) Create an addon that contains music in .ogg format and an .ini file, with which the correct music track is assigned to the map. But then you will have to run it all the time for the music to work
2) Replace the original CD music and make changes to the blood.ini file so that the music track matches the map.
And most likely, the installation can be automated via a .bat file, as it is done for the Blood Voxel Pack mod