Stellaris

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Zellith's Habitat Demolition 2
   
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364.299 KB
18 May @ 7:47am
26 Nov @ 3:25am
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Zellith's Habitat Demolition 2

Description
Stellaris ver: v.4.*

What does this mod do?:
Once a habitat is inside your borders, unpopulated, and not being colonised, you are able to demolish it instantly by activating the habitat demolition decision. The habitat will be demolished, the original target planet deposits will be restored, and you will recieve 750 alloys.

Mod specifics:
  • The demolition decision only shows on unpopulated habitats.
  • This mod has a safety feature to prevent accidental demolition of habitats, requiring an initial decision to be activated before showing the demolition decision.
  • 750 alloys will be given for the demolition of a habitat.
  • I believe achievements are DISABLED when using this mod as it changes the checksum.

Edited files;
None

Information for modders:
None.

Bugs:
None I'm aware of. Please let me know if you find any. Localisation might not be supported in your language, so please help me translate it if you have the time! :)
Popular Discussions View All (2)
0
29 Jun @ 5:12am
Feature Request
Zellith
0
29 Jun @ 5:12am
Bug Report
Zellith
7 Comments
Zellith  [author] 26 Nov @ 3:28am 
@Wairui It doesn't appear like any changes made to the game have impacted the functionality of this mod, though it probably says it's incompatible since I haven't updated the mods version number. I did just try a quick habitat just now and it functioned as intended, though please do let me know if you find some bugs and I'll get to work on them.

But yes the code is very much plug-and-play and doesn't interface with any other files and so shouldn't ever break unless they change a core functionality that the mod touches on such as decisions.

edit: I took the time to edit the version number. Should show as compatible now :)
Wairui 25 Nov @ 5:52pm 
I assume your code in this very useful mod (thank you!) is your own and unaffected by the significant changes in the base game up to and including ver4.2, correct?
Zellith  [author] 9 Jun @ 1:15pm 
Some basic DeepL localisations have been added for German.
Zellith  [author] 9 Jun @ 12:48pm 
Ah that's because its german. I only have it for English. (Since I dont speak German). I'll see if deepL can help or something. :)
LesserHellspawn 8 Jun @ 12:47pm 
Sorry for the late reply. https://imgur.com/a/c6dLudo
Zellith  [author] 31 May @ 10:03am 
Which text label is broken? Can you post a picture?
LesserHellspawn 31 May @ 4:24am 
Thanks for updating this. So useful to get ridt of the Ad Salivul habitat or any habitat that I want to replace with a ringworld. The text label seems broken right now, but that may be due to either my UI mod or the game being 4 minor versions past the one you updated to. It functions perfectly though.