RimWorld

RimWorld

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Vehicles Wrecks Expanded - Part Two
   
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Mod, 1.5, 1.6
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14. kvě. v 4.30
13. čvc. v 1.39
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Vehicles Wrecks Expanded - Part Two

Popis
This mod is for those who want to make the vehicle obtaining process more challenging and exciting.

This mod changes research requirements for vehicles. (Example on photo)
Now you need special techprint for each vehicle to learn how to construct it. This techprints cannot be purchased, you can find them only in specific ruins (Like in Vehicles Wrecks Expanded - Dungeons).
For producing car parts, you also need techprint, however you can easily buy it from any industrial trade or receive it as a reward.
It is small chance that you also can find some of thisprints inside ancient threat at the beginning.

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There is more!
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Core mod

https://steamproxy.net/sharedfiles/filedetails/?id=3299034372

Turn off natural Spawn

https://steamproxy.net/sharedfiles/filedetails/?id=3481793016

New dungeons with wrecks

https://steamproxy.net/sharedfiles/filedetails/?id=3481300565

Puickable wrecks patch

https://steamproxy.net/sharedfiles/filedetails/?id=3371817645

Disassembling wrecks for spare parts

https://steamproxy.net/sharedfiles/filedetails/?id=3481345889
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Tags: Junk; Wreck; Vehicle; Dungeon
Populární diskuze Zobrazit vše (1)
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14. kvě. v 4.40
PŘILEPENO: Bug reports
explorer.n11
Počet komentářů: 14
jadabandon 9. zář. v 5.54 
Tbh I think this is good for variety for people who want to gain access to making vehicles in a different way, on my current play through I was running through as many ruined cities and junk yards as I could get my hands on trying to find wrecks for the Marshal and some other vehicles that I just couldnt find the wreck for so after running around in circles for a few hours I finally gave up and just used the debug menu to spawn in the wrecks for me instead. Having a different avenue is nice too.
explorer.n11  [autor] 20. kvě. v 3.06 
@AKEKHQ I was thinking about restoring, for example, Roadkill, would give access to a branch of tanks for the production of all this type of vehicles.
But so far I have no plans to change anything.
AKEKHQ 19. kvě. v 23.59 
Wouldnt it be better to use a system similar to VVE tier 3, where insted of techprints you need to restore vehicle to build it yourself?
explorer.n11  [autor] 18. kvě. v 1.06 
@cralis7 Thank you, glad people likes it.
cralis7 17. kvě. v 18.45 
this is awesome! thank you so much! it just makes so much sense that you would have to research the vehicles before you can rebuild them
UyTheo 17. kvě. v 17.20 
ok
explorer.n11  [autor] 17. kvě. v 15.45 
@UyTheo Nah, there is too much content for me to patch, sorry.
You can do it by yourself, it`s not actually hard. Easier than drawing a textures, just alot.
UyTheo 17. kvě. v 15.36 
Just wanted RimThunder to have techprints like these
explorer.n11  [autor] 17. kvě. v 15.07 
@UyTheo Probably no, i don`t have any plans about Rim Thunder at all. And Alpha vehicles doesn't have modern vehicles, so it just wouldn't make much sence nether.

Are you about the projects placements or there is something more?
UyTheo 17. kvě. v 14.39 
Would patches for RimThunder be possible? Specifically Core, Lake Ladoga, Cold Front, Roaring Tiger, Flying Chariot, and Liberty of Delivery? Maybe also Alpha Vehicles?