RimWorld

RimWorld

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Vehicles Wrecks Expanded
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
2.373 MB
29 Jul, 2024 @ 2:38am
5 Aug @ 4:07am
17 Change Notes ( view )

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Vehicles Wrecks Expanded

Description
This simple addon for Vanilla Vehicles Expanded - Tier 3 add to the game 21 more wrecks for tier 1 and tier 2 vehicles from Vanilla Vehicles Expanded mod (except boats).

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There is more!
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Research rebalance

https://steamproxy.net/sharedfiles/filedetails/?id=3481350596

Turn off natural Spawn

https://steamproxy.net/sharedfiles/filedetails/?id=3481793016

New dungeons with wrecks

https://steamproxy.net/sharedfiles/filedetails/?id=3481300565

Puickable wrecks patch

https://steamproxy.net/sharedfiles/filedetails/?id=3371817645

Disassembling wrecks for spare parts

https://steamproxy.net/sharedfiles/filedetails/?id=3481345889
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Future plans:
Textures enhance.
Bug fixes.
New vehicle upgrades.
New vehicles wrecks.

Tags: Junk; Wreck; Vehicle; Dungeon
Popular Discussions View All (1)
7
4 Aug @ 1:29pm
PINNED: Bug reports
explorer.n11
52 Comments
explorer.n11  [author] 22 Aug @ 12:54pm 
@Eclipse actually im currently working on updating textures. Some of the new one are already added to the mod, so you can see them. I`ll keep in mind colour works, but i think it`s better to have alternatives anyway.
Eclipse 22 Aug @ 8:42am 
https://steamproxy.net/sharedfiles/filedetails/?id=3348827283

Could you please ask an author for merging into main mod?
Brent Kerman 31 Jul @ 9:46am 
One can do what I did;open up the patches and remove the patches for the asphalt roads. This means that T3 is guaranteed on asphalt roads, which feels kinda balanced.
Dust 18 Jul @ 11:44am 
Lol, encountered a Smuggler wreak in space, and the idea of "someone flew a bit too high" is hilarious.
explorer.n11  [author] 13 Jul @ 11:56pm 
@Smiley Face Killer its actually a common thing. In Vanilla Vehicles Expanded - Tier 3 wrecks are spawning at the any player maps in the game. It was happens in mods before too. This is why i decided to write a patch for turning off general spawn for them.
Smiley Face Killer 13 Jul @ 11:16am 
I saw vehicle wrecks in space. It's funny wondering how the hell a car got to space but figured I'd put it out there just in case.
Deathstar 12 Jul @ 3:31am 
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explorer.n11  [author] 17 May @ 2:32am 
explorer.n11  [author] 15 May @ 6:31am 
@TheSquirrelofHuscurl i tried add settings, but it`s too complicated. Motorcycles spawns a lot because they are small enough to fit everywhere, same as Frog. It's VVE T3 spawn system.

So i would recommend you to use dungeon mode to easy finding wrecks. Or you can edit VVE.xml in Patch folder directly on your computer, simply changing "1" to "0.5" for exaplte to reduce motorcycles spawn.
TheSquirrelofHuscurl 15 May @ 5:37am 
I'm not sure if something's wrong with the wreck generation with this mod, but in my save I've found literally dozens of charley and dirtbike wrecks. I can count on one hand the amount of tier 2 wrecks I've seen (4) and I've only seen 2 tier 3 wrecks, both of which were Goliaths. This save is 121 days in and I've been doing caravan missions since about day 10. Would it be possible to add mod settings to adjust the frequency of wreck spawns? I ended up having to save/reload before entering some missions just to reroll the wreck spawn so it wasn't another motorcycle for the literal 30th time.