Total War: WARHAMMER III

Total War: WARHAMMER III

72 ratings
AI Army Compositions Compatibility Patch
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Tags: mod
File Size
Posted
Updated
3.176 MB
27 Apr @ 2:14am
23 Jun @ 3:29am
19 Change Notes ( view )

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AI Army Compositions Compatibility Patch

Description
This is a mod that adds compatibility for custom units/heroes/lords that helps AI to recruit them in game with the framework of AI Recruitment & Army Composition Mod created by Helljumper117. I use this mod because I really like the structure he created for AI and I think it fits the overall quality of the AI better.

AI will be able to recruit units/heroes/lords added by these mods but only if it has building/technology access to it. It will always prefer to recruit highest quality units as long as it has enough money and it will do different compositions.

Adapted compatibility mods listed below and if I add more they will be added to the list. If you want certain mod added to compatibility post it in discussion forums. I may add it fast depending on my work schedule and the size of the mod.

NOW Compatible with SFO Overhaul
but be aware that this mod will overwrite SFO's own army composition tables so if specified army compositions defined in the overhaul you will see Helljumper's compositions prefered by the AI.

Note: You don't have to subscribe all of the mods. You can choose the ones you wish, the mod will not crash and work. The only necessity is the subscription of the main mod.


Please post if you find any errors, crashes, problems in bug reports thread. Also thumbs up or thumbs down depending on if you want me to keep adding compatibility with different mods.
Popular Discussions View All (3)
26
17 Nov @ 10:50am
Post your requests here
Aelfric
2
4 May @ 2:51am
Bug Reports
Aelfric
0
12 May @ 4:31am
PINNED: Supported Mod List
Aelfric
54 Comments
vargasguerrero113 25 Nov @ 10:23am 
why is the norsca faction in sfo accumulatig in early game full stacks of manticores, they are unkillable
awpanda1 17 Nov @ 5:24pm 
Heres a bandaid for you all, its not as extensive but it allows for size mod compatibility https://steamproxy.net/sharedfiles/filedetails/?id=3607796926 , hopefully Aeflric come back to update this mod soon
I Have No Enemies Brother 18 Oct @ 1:34am 
@Aelfric

This mod works flawlessly. Extremely well done.

But the one thing I noticed that it doesn't work with is SFO. That seems to literally be only time it doesn't work. SFO by itself with no recruitment mod or even any AI mod is jumbled recruitment mess ... with this mod activated it is the same. Have you noticed this problem? Empire recruits huntsmen archers and spams them. Cathay spams archers. Other factions army compositions look completely different in comparison to playing vanilla with this mod activated.
蝴蝶小祈 17 Sep @ 12:04pm 
Support updates
Aelfric  [author] 25 Aug @ 3:20am 
@Kiro Tempest Please provide link for exact mod you are saying.
Hayato the Devil 16 Aug @ 5:54pm 
is it maybe possible to add derpys gunpowder units of the dwarfs and chaos dwarfs to it?
Aelfric  [author] 11 Aug @ 8:34pm 
No problems but it should technically work without caps option as well.
I Have No Enemies Brother 9 Aug @ 11:10pm 
@Aelfric

Forgive me my friend. Upon further testing this mod with SFO I realized I was mistaken. It seems that you must turn on table top caps option through MCT when playing SFO while using this mod and the original Hel-Jumper recruitment mod. Table top caps is built into SFO so you don't use original mod but rather MCT setting adjustment. After toggling option on the AI then 100% of the time with ALL factions made the most beautiful, balanced and strong armies I have ever seen them make with diverse unit roster usage.

I don't know why this worked but it has. Thank you for this mod and thank you for your passion.
Aelfric  [author] 7 Aug @ 11:47am 
And for the conflicts, if they are trying to re-adjust main datacored table or there are extra units that is not introduced to the main mod it might place it under a different category where it can think it is spamming infantry but that is actually artillery etc. Although this shouldn't happen even in those case, it is possible. So tell me the unit names that are spammed I can take a look at it.
Aelfric  [author] 7 Aug @ 11:45am 
Can you tell me which artillery and cavalry they were spamming? I can look at the army combinations of main mod or if there is any misplacement of unit type.