RimWorld
250 rating
Medieval Overlap Remover
4
2
2
2
   
Penghargaan
Favorit
Difavoritkan
Batalkan favorit
Mod, 1.5, 1.6
Ukuran File
Diposting
Diperbarui
3.975 MB
30 Mar @ 11:30am
13 Okt @ 6:01am
20 Catatan Perubahan ( lihat )

Berlangganan untuk mengunduh
Medieval Overlap Remover

Dalam koleksi 3 dari JoeOwnage
Joe's 1.5 Medieval Fantasy Add-On
Item 94
Joe's 1.5 Medieval Fantasy Modlist (Playtested)
Item 507
Joe 1.6 Medieval Fantasy
Item 486
Deskripsi
[ko-fi.com]
[discord.gg]

Description
This mod uses ReplaceLib (thanks Ferny!) to get rid of the overlap between Medieval Overhaul and Vanilla Factions Expanded: Medieval 2.

For even more integration between these two mods, check out Joe's Tweaks
https://steamproxy.net/sharedfiles/filedetails/?id=3458506170

Changes

- De-duplication of Grapes, Must, Wine, Castle Wall, Hearth, Fur Beds, Linkable Bellows, Palisade Walls, Fermenting Barrels.

- Draught Labs (recipes moved to Alchemy Table) and Linkable Anvil are hidden.

- VFE alchemy research is now "alchemical draughts" and requires MO alchemy research.

- MO wine is now behind VFE wine research.

- VFE wine research is now behind beer brewing research.

- castle walls and castle walls embrasures now require Medieval Architecture research.

- added patch for de-duplication of Flour if VE Cooking is loaded.

- There are now three types of honey cultivation:
1. Apiary - VFEM2 - must be placed in field of flowers, produces Raw Honey, can be fermented into Crisp Mead.
2. Oswin apiary - MO - needs Oswin Queen, consumes meat. Produces Smokey Honey, can be fermented into Smokey Mead.
3. Artifical Hornet Nest - needs Hornet Queen (from deathstinger nests), consumes meat. Produces Hornet Honey (at a much slower rate). Now has a hornet nest texture.

- Increased path cost of low castle wall so that raiders and colonists will prefer to go around it instead of over it. I want it to function like a battlements and it's pretty much useless if raiders can just walk right over it.

- VFEM2 matchlocks research now has DankPyon_Gunpowder prerequisite.

- VCE Salt and MO Salt are now one salt.

If I missed anything, let me know! You can find me in Ferny's discord or Medieval Overhaul discord.

I made this for my own modpack:
Joe's 1.5 Playtested Medieval Fantasy Modlist
https://steamproxy.net/sharedfiles/filedetails/?id=3319070383

Compatibility

FERNY'S PROGRESSION
If you are using Ferny's Progression Mods, or his modpack, many of these patches are already incorporated, and will cause conflicts. I would consider this mod INCOMPATIBLE, and not needed in addition to Ferny's stuff.

MEDIEVAL OVERHAUL
- It has been reported that if you disable production chains in Medieval Overhaul's mod options, it causes issues building certain things like Castle Walls. So maybe don't disable production chains for now. I'll look into it.

SeedsPlease: Lite Redux
- causes red errors when looking for seeds of removed items

Medieval Overhaul: Hornetkeeping
- If mod is loaded, its Hornet Apiary takes the place of the Artifical Hornet Nest
137 Komentar
lifeisbeans 1 Nov @ 6:56am 
@Maal good to know. Thanks
JoeOwnage  [pembuat] 31 Okt @ 8:21pm 
ah good call on both fronts man thanks
Maal 31 Okt @ 4:27pm 
Medieval Overhaul Patches can hide the Alchemy Bench if one of the drug lab option is selected. The issue is probably that.

@JoeOwnage
Small idea/request. Can you rename the Vanilla Medieval 2 Round Shield and Heater Shield to like "Heavy Round Shield" and "Heavy Heater Shield"? They are duplicates in name and visual-ish, but the Vanilla ones are 1-2 researches deeper, have better defence but lower melee/ranged hit chance.

I use resources dictionary to hide the duplicate Vanilla weapons (MO add plenty of redundant ones already), but the Vanilla shield different stat line feel different enough to keep around.
lifeisbeans 31 Okt @ 8:20am 
I have researched both of them. Here's the log link https://gist.github.com/HugsLibRecordKeeper/00b3bd361237a83fb1c11e319af1c14a
JoeOwnage  [pembuat] 30 Okt @ 12:34pm 
just tested, worked for me https://imgur.com/a/26dU0YK
JoeOwnage  [pembuat] 30 Okt @ 12:30pm 
Alchemy research unlocks the alchemy bench, alchemical draughts research unlocks the recipes.
JoeOwnage  [pembuat] 30 Okt @ 12:21pm 
@lifeisbeans did you research alchemy?
lifeisbeans 28 Okt @ 1:02pm 
I am unable to build the alchemy table and can only spawn it using the spawn thing dev function. The draught recipes also don't show up under any other work table, so I don't know how to brew them
Techlich 15 Okt @ 6:48pm 
Just checking. Thanks.
JoeOwnage  [pembuat] 15 Okt @ 4:49pm 
A little bit, just what's mentioned in the description