RimWorld

RimWorld

238 ratings
Medieval Overlap Remover
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Mod, 1.5, 1.6
File Size
Posted
Updated
3.975 MB
30 Mar @ 11:30am
13 Oct @ 6:01am
20 Change Notes ( view )

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Medieval Overlap Remover

In 3 collections by JoeOwnage
Joe's 1.5 Medieval Fantasy Add-On
94 items
Joe's 1.5 Medieval Fantasy Modlist (Playtested)
507 items
Joe 1.6 Medieval Fantasy
481 items
Description
[ko-fi.com]

Description
This mod uses ReplaceLib (thanks Ferny!) to get rid of the overlap between Medieval Overhaul and Vanilla Factions Expanded: Medieval 2.

For even more integration between these two mods, check out Joe's Tweaks
https://steamproxy.net/sharedfiles/filedetails/?id=3458506170

Changes

- De-duplication of Grapes, Must, Wine, Castle Wall, Hearth, Fur Beds, Linkable Bellows, Palisade Walls, Fermenting Barrels.

- Draught Labs (recipes moved to Alchemy Table) and Linkable Anvil are hidden.

- VFE alchemy research is now "alchemical draughts" and requires MO alchemy research.

- MO wine is now behind VFE wine research.

- VFE wine research is now behind beer brewing research.

- castle walls and castle walls embrasures now require Medieval Architecture research.

- added patch for de-duplication of Flour if VE Cooking is loaded.

- There are now three types of honey cultivation:
1. Apiary - VFEM2 - must be placed in field of flowers, produces Raw Honey, can be fermented into Crisp Mead.
2. Oswin apiary - MO - needs Oswin Queen, consumes meat. Produces Smokey Honey, can be fermented into Smokey Mead.
3. Artifical Hornet Nest - needs Hornet Queen (from deathstinger nests), consumes meat. Produces Hornet Honey (at a much slower rate). Now has a hornet nest texture.

- Increased path cost of low castle wall so that raiders and colonists will prefer to go around it instead of over it. I want it to function like a battlements and it's pretty much useless if raiders can just walk right over it.

- VFEM2 matchlocks research now has DankPyon_Gunpowder prerequisite.

- VCE Salt and MO Salt are now one salt.

If I missed anything, let me know! You can find me in Ferny's discord or Medieval Overhaul discord.

I made this for my own modpack:
Joe's 1.5 Playtested Medieval Fantasy Modlist
https://steamproxy.net/sharedfiles/filedetails/?id=3319070383

Compatibility

FERNY'S PROGRESSION
If you are using Ferny's Progression Mods, or his modpack, many of these patches are already incorporated, and will cause conflicts. I would consider this mod INCOMPATIBLE, and not needed in addition to Ferny's stuff.

MEDIEVAL OVERHAUL
- It has been reported that if you disable production chains in Medieval Overhaul's mod options, it causes issues building certain things like Castle Walls. So maybe don't disable production chains for now. I'll look into it.

SeedsPlease: Lite Redux
- causes red errors when looking for seeds of removed items

Medieval Overhaul: Hornetkeeping
- If mod is loaded, its Hornet Apiary takes the place of the Artifical Hornet Nest
126 Comments
Scavenger 4 Oct @ 12:27pm 
<3
JoeOwnage  [author] 4 Oct @ 8:55am 
@Scavenger and @toetruckthetrain, will be added once I push the update
JoeOwnage  [author] 4 Oct @ 8:53am 
@Virtuous I can't really fix it properly without replacing the Rombones assembly.
Scavenger 23 Sep @ 2:57pm 
Hey VFE adds arquebus aswell, and they use chemfuel, any way you can put them behind gunpowder?
JoeOwnage  [author] 16 Sep @ 4:38pm 
Good ones to add for sure thanks
toetruckthetrain 16 Sep @ 4:28pm 
could this also disable the fact that mineable salt from MO is not a different item from VCE salt?
Virtuous 13 Sep @ 12:37am 
hey man, could you add the overlap with the bones between MO and Rimworld of Madness: Bones?
acKo2 1 Sep @ 4:37am 
@AntiTrust No expertise, but I've seen similar complaints in the Medieval Overhaul mods, seems that the code for weapon reach was phased out in 1.6
AntiTrust 30 Aug @ 1:02am 
I'm having an issue using any reach weapon, pawns just stand there "watching for targets". Not running CE or VWE - Heavy, anyone got thoughts on what could be the cause?
Thorin 16 Aug @ 9:19am 
Nice one, thanks! The leaflessimmature 2d texture is for immature trees during winter I believe. It could have something to do with the majestic foliage mod. I have the 3 of them. But they had no errors before. So i don't know whats up.