Garry's Mod

Garry's Mod

221 ratings
Siege - Slave of Gmod
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Gamemode, Map
Addon Tags: Fun
File Size
Posted
Updated
456.495 KB
22 Nov, 2014 @ 7:20am
1 Apr, 2015 @ 1:21pm
8 Change Notes ( view )

Subscribe to download
Siege - Slave of Gmod

Description
WARNING: THIS MAP REQUIRES COUNTER-STRIKE SOURCE. IF YOU ASK WHAT THIS MAP REQUIRES IN THE COMMENTS, YOU WILL BE IGNORED.

DOUBLE WARNING: THIS MAP IS BUILT SPECIFICALLY FOR THE GAMEMODE "SLAVE OF GMOD". THIS MEANS THAT THE WALLS AND CEILING ARE ALL DEV TEXTURES, PROPS FLOAT, ETC IN ANY GAMEMODE OTHER THAN SOG.

---

This map is fully armed and operational for every gamemode Slave of Gmod has to offer currently. As new gamemodes are added, the map will be edited to suit those game types. As is, the map is armed for:

-Axecution
-Random Deathmatch
-Serious Drama.

Get Slave of Gmod here! (Created by Necrossin)

http://steamproxy.net/sharedfiles/filedetails/?id=249207064

---

"When darkness turns to light

It ends tonight,

It ends tonight."

Siege is a map I've been sitting on for several months now. It's always bothered me, and numerous issues with balance put me off it. Eventually, I realized that SOG wasn't exactly a map made for balance, and as long as the map was fun to play, it didn't matter. So here it is, Siege.

Siege features 'height differences', though you will find that you can shoot people from one level to another, which is pretty great. Essentially, our 'heros' face off in a book depository for a battle royale in and around the building, and in the fast restaurant across the street.

Siege is a relatively small map, built for long and close range equally. It's built more for the deathmatch side of SOG, though if you enjoy playing singleplayer against the bots, its a lot of fun for that as well. Axe matches will go by fast, and Serious Drama is more like a Demolition map from CSGO than anything else.

There are plenty of spawns for both teams, and for deathmatch, as well as plenty of weapon spawns. There also some prop weapons for Axecution. Like all of my SOG maps, the lighting is wild and chaotic, but shouldn't be too hard on the eyes. The outer areas are somewhat dark, but people should still be very visible.
23 Comments
shadowpropc(alan) 9 Mar, 2023 @ 12:37pm 
hotline miami
Albmethazine 26 Apr, 2020 @ 2:41pm 
Guess not
PSYcosha 19 Apr, 2020 @ 9:10pm 
He never got CSS...
Kiba 5 Oct, 2015 @ 5:58pm 
@Danny Judas

Thank god that i'm getting CS:S soon... Hopefully.
Danny Judas  [author] 5 Oct, 2015 @ 5:27pm 
@Jacket (RP)

The base gamemode requires CS:S. Garry's Mod itself recommends that you buy CS:S before playing.

Half-Life 2 props and textures can only carry one so far before one needs a different set. There are certain things that simply aren't available in HL2.
Kiba 5 Oct, 2015 @ 5:06pm 
God damn everyone that uses CS:S, why, just use what's avalable to you in Half Life 2, and nothing else. (Gmod too)
Danny Judas  [author] 2 Dec, 2014 @ 10:19am 
Just updated wth the nav supplied by Necrossin (big thanks to him!), hopefully it works this time.
Danny Judas  [author] 2 Dec, 2014 @ 10:15am 
@DatGameh

Yeah, yesterday was a busy day so I haven't updated the map yet.

Also, if you ever want to make your own navs in gmod, I'm fairly sure all you have to do is load the map in sandbox, type in 'nav_edit' then look at the ground beneath your feet and type in 'nav_mark_walkable' and then 'nav_generate', and that should create a new navmesh- as long as sv_cheats is set to 1.
DatGameh 2 Dec, 2014 @ 2:59am 
Danny, I Necrossin said that he sent you a file to correct the navigation.
Can you check it out? Thanks!
DatGameh 1 Dec, 2014 @ 3:44am 
The thing is that, the AI appears, but they don't move nor attack (Until I go near).
I tried doing nav_generate but it does not work. I even resubbed this mod, for a few times.

But for the npcs thinking, I will try to ask him.