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I checked again, and it was only vieracrewmember has protection value in the game, don't have to erase the moogle's one.
It was strange that it was compatible at the past,
With this mod and the main mod used together, there are double "protection value" at crewmember's npc files, erasing the patch's protection value will do the trick.
Is this matter of the protection value again?
Since this compatibility patch "adds" protection value, although the main mod has the value of 1.5,
I will try to erase at the compatibility patch's "add" protection value lines,
Then I will try to change add to replace lines,
I'll report again if the problem has been solved.
I am also not sure I could patch it within the base mod without creating problems.
Trying my best to keep my modlist somewhat short :P
I had a blurry memory that crew customaization's adding protection value to 0 makes that immune effects, but that's not certain.
Above all, by changing the status value to 1.5, the stat view has fixed, the main bug has solved. And I use my own patch to make them immune to posion and lava.
And if you could add seperate patch from the code below('Too dumb to die mod)' to vieracrewmember and mooglecrewmember npcfiles, and that could be the easiest comprimise to who want their crews to avoid dying from just pludging to lava and poison.
Thank you so much for your passion for solving this bug.