RimWorld

RimWorld

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Medieval Trader Airships
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
12.206 MB
20 Mar @ 11:58am
20 Jun @ 6:59am
8 Change Notes ( view )

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Medieval Trader Airships

In 3 collections by JoeOwnage
Joe's 1.5 Medieval Fantasy Add-On
94 items
Joe's 1.5 Medieval Fantasy Modlist (Playtested)
507 items
Joe 1.6 Medieval Fantasy
481 items
Description
[ko-fi.com]

Description

This mod is mostly just a retexture of Trader Ships by AUTOMATIC and their code is used under MIT license.

Original mod (not required) is here:
https://steamproxy.net/sharedfiles/filedetails/?id=2046222331

This adds medieval trader airships to the game. Airships will visit your colony, preferring landing zones, and trade with you just like visiting caravans.

Replaces orbital traders.

Airship textures were created by:
Airo
https://steamproxy.net/profiles/76561199275410099/myworkshopfiles/?appid=294100

and

Botch_Job
https://steamproxy.net/profiles/76561198027185019/myworkshopfiles/?appid=294100

and

AOBA
https://steamproxy.net/id/FUJIKENGAWA/myworkshopfiles/?appid=294100

Thanks guys!

I made this for my own modpack:
Joe's 1.5 Playtested Medieval Fantasy Modlist
https://steamproxy.net/sharedfiles/filedetails/?id=3319070383

*****Recommendations:
If you are having reputation loss because of pawns from crashed airships dying on your tile,
try this mod: https://steamproxy.net/sharedfiles/filedetails/?id=2870045856

If crashed airships are giving you too much wealth, destroy some of it with this mod:
https://steamproxy.net/sharedfiles/filedetails/?id=2423311270

For those looking to add these airships to vehicle framework check this out: https://steamproxy.net/sharedfiles/filedetails/?id=3302419308
47 Comments
JoeOwnage  [author] 3 Oct @ 3:22am 
According to the original mod page it should be fine to add but possibly not safe to remove so make a backup copy of your save in case you change your mind
Good Old Jim 3 Oct @ 1:09am 
Pardon me sir Ownage, is this mod safe to add mid game?
JoeOwnage  [author] 25 Sep @ 3:38am 
@Egamerx I've been testing the last few days and I've gotten airships. Maybe a mod conflict?
JoeOwnage  [author] 23 Sep @ 7:20pm 
Yes I think this is what you're looking for: https://steamproxy.net/sharedfiles/filedetails/?id=3035624471
LoneKnight667 23 Sep @ 6:36pm 
Is there a way/mod to make this visual apply to empire shuttles? Kinda ruins the medieval immersion when I see a sci-fi space shuttle land in the middle of my castle.
Egamerx 18 Sep @ 9:08pm 
160 days in on my medieval playthrough i haven't gotten a single ship yet, any idea why ?
JoeOwnage  [author] 27 Aug @ 8:17am 
I don't know the answers to these questions but I'm learning a bit of C# and might dig into the DLL to figure out what's up. In the meantime try the OG mod, automatic might be able to shed some light
G-Fiti 26 Aug @ 11:42pm 
Another question, I got a bunch of failed landings. How big does the zone have to be for it to work in a super crowded enviroment?
G-Fiti 26 Aug @ 10:49pm 
Is the landing zone also used by shuttles from quests?
AceOfScray 21 Aug @ 1:56pm 
As far as I can tell this does not work with Empire.