Space Engineers 2

Space Engineers 2

25 ratings
DSI - Sevastopol Station
   
Award
Favorite
Favorited
Unfavorite
Type: Blueprint
File Size
Posted
Updated
391.955 MB
16 Mar @ 8:27am
17 Apr @ 4:03pm
6 Change Notes ( view )

Subscribe to download
DSI - Sevastopol Station

In 1 collection by Pitohui.DS
Darkspot Corporations
25 items
Description
Darkspot Industries - Sevastopol Station
Darkspot Industries presents to you the famous Sevastopol Station from Alien: Isolation.
Originally constructed in SE1, Sevastopol Station has now been imported and given a fresh look—one that brings it even closer to its well-known Alien: Isolation version.

⚠️Trailer represents the SE1 version and not the current!⚠️


Story:
Sevastopol Station was designed as a habitation, mining, and refinery station to support the people of the Almagest System, ensuring a smooth start. It was originally constructed in orbit around Delfos, a brown dwarf and the second star of Almagest. However, the station soon encountered some difficulties.
The blueprint, dating back 10,000 years, wasn't designed for Almagest's current state and required significant modifications. Colonists had to get creative and improvise in several areas to make it fully operational. As a result, the station's opening was delayed by a few years.


The Next Step:
In my latest update, I upgraded several areas of the Engineering Platform to SE2 standards. However, one area remains untouched.
In the SE1 version, the Spaceflight Terminal served as the main lobby, featuring huge windows. These windows were previously removed, but the next update will complete this area and initiate the dome rework, which will be entirely rebuilt.


To-Do list:
- finishing Engineering Platform underside
- rebuilding domes beneath the towers
- refining towers to SE2 standards
- adding more details with future blocks
- improving overall aesthetics to better match the original version
- recreating most of the interior


Future Plans:
In Space Engineers 1, I was always a bit disappointed that I could never fully finish Sevastopol Station due to the physical shape limit.
With SE2’s new engine and building system, I now have the opportunity to complete it.

Originally, my Sevastopol was never intended to be a direct replica of the one in Alien: Isolation, as I incorporated many of my own design choices. However, this has changed. I now plan to rework much of it to closely resemble the original look.
This also applies to the interior—while I won't be able to recreate it perfectly, I aim to capture its charm and atmosphere. With more available blocks and a higher PCU limit (in the future), I plan to recreate approximately 90% of the interior, ensuring that rooms are positioned in their correct towers.

That being said, this is a long-term project. As of today, SE2 is still new and lacks many blocks. The station will evolve alongside the game's development. It may take years to fully complete, but I’m highly motivated to finish what I once started.
8 Comments
azfalt 27 Mar @ 4:22pm 
Think you might want to look into these hallway designs i made, could be used within your station build too, or at least for some inspiration i guess.

https://steamproxy.net/sharedfiles/filedetails/?id=3452618611
Sevyrs 25 Mar @ 10:16am 
Id love to get a narcissus but the windows are just too big. I'm thinking about using them anyway but covering them up partially in order to get thr look right.
Sander Hydra 24 Mar @ 12:42pm 
niceeeeee
azfalt 24 Mar @ 12:32pm 
Looking good, would love to see it in scale 1:1, So my SE1 Nostromo could dock to it, either by docking port or by "docking arm" for hauling the station to somewhere else.

Currently i just started rebuilding Narcissus (life boat) for SE2.
Will add Nostromo to SE2 when more blocks and functions are available.
GMan The Wolfy 24 Mar @ 11:59am 
lets go!!
Sevyrs 23 Mar @ 9:44am 
Oh my, I am so happy to see this. I'm currently working on a Torrens style ship.
Chad The Menace 21 Mar @ 8:32pm 
W
Hydra Daydreamer 18 Mar @ 7:11am 
Holy hell my guy 0-0