Left 4 Dead 2

Left 4 Dead 2

3,275 ratings
Vox Aeterna [v1.7]
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Survivors: Survivors, Louis
Game Content: Campaigns
Game Modes: Co-op, Versus
File Size
Posted
Updated
341.142 MB
5 Feb @ 10:55am
26 Jun @ 5:07am
13 Change Notes ( view )

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Vox Aeterna [v1.7]

In 1 collection by Ænima²
Pain and Misery
7 items
Description
A 5 maps coop/vs campaign set in the desert/ancient Egypt excavation site
With this campaign I tackle on learning to use displacement to create natural terrains like rock cliffs and sand dunes
What I learn instead is how ♥♥♥♥♥♥ up the texture on this thing would be, and with every seams and gaps I seal up more will show up, it will just keep coming back again and again

Map 1 - Path of Exile: Players start at an abandoned trainstation and going thru caves and cliffs to the saferoom. Watch your steps as one mistake will result in instant death.
Map 2 - The Otherside: Start from the interior of ancient tunnel that lead out to the cliffsides, the entire map is essentially made of death charges.
Map 3 - Ash 2 Ashes: Originally CS:S's Dust 2, I used it as a test environment initially. The map feature claustrophobic spaces within the Ancient Temples.
Map 4 - Hall of Pain: Sorta a trial of the Gods themed, there are many death fall much like Map 2.
Map 5 - Road to Paradise: A hold out finale with scavenge minigame add on set in a wasteland highway thru a military outpost, players need to fill up the gas and wait for the plane to be ready to leave. Watch out of traffic as it may result in instant obliteration.

Feature: Custom melee weapon - The Ancient Relic
A fast and sharp melee weapon that can quickly mow down a horde. Weapon has an alternate skin that spawn on occasion.


Stats:
Difficulty rating: MEDIUM
Average COOP playtime: 50 minutes (no restart).
Playable in Versus mode. Please report any bug you find

Map name in the console:
dune_01
dune_02
dune_03
dune_04
dune_05

Optional: Music pack


Special Thanks to Playtesters and feedbacks:

Henrietta
Kozeki
ChimiChamo
John Hive (real)
brettmo
Despair
SunnyMoly
Starlight★•: .
...and then some I couldnt remember

Credit:

Valve/CS Anubis creators - Custom assets
Crowbar Collective - Textures
Kit Northman - Sword model: https://sketchfab.com/3d-models/egyptian-sword-game-ready-model-116301eb68e242ec8cd3b32dbd895b81
Shu - Sword animation: https://steamproxy.net/profiles/76561198057926251/
YadroGames - Cactus models: https://sketchfab.com/3d-models/cactus-pack-588596f1601d48e6ad4cb24b31c3f33c
Respawn Ent/NSFU2 - Sound samples
komaokc - Skybox: https://gamebanana.com/mods/7276
Cuinn Herrick/Descarado/Kitt - Skybox: https://gamebanana.com/mods/368843
ChimiChamo - Talker script
7EMPEST - Mapping, models, scripts, SFX/music

v1.7:

Map 1:
- Various SI ladder fixes additions
- Clipped most of the gap between cliffs

Map 2:
- Various SI ladder fixes additions
- Lower the sun's brightness

Map 3:
- Various SI ladder fixes additions
- Most rooftops are now textured instead of being invisible

Map 5:
- Changed finale gamemode to Scavenge for versus
- Fixed the plane not blocking LOS properly
- Fixed several godspot
- Added several more tank props
- Added SI ladder on the fenced area
- Added extra clip to prevent tank from spawning underground
Popular Discussions View All (6)
71
29 Oct @ 10:09pm
Bug reports
Ænima²
5
31 May @ 5:37pm
Versus Feedback
DannBo
1
2
24 Jul @ 12:04am
Konsta Starlight's review of "Vox Aeterna" - 9.7/10
Konsta★Starlight
515 Comments
Ænima²  [author] 4 Nov @ 7:06pm 
rash b no stop
Atticus 4 Nov @ 9:41am 
r/suddenlyDust2
zs123sc 1 Nov @ 9:21am 
It was a nice journey. I like the feeling of fighting with its new sword. Every chapter has its highlight.
NorthCaptain 31 Oct @ 11:20am 
havent read the description, just subscribe and play
Reach map 3: hmmm, why i feel de javu here ? ... why this slope look familiar and somehow i instinctly know where to go, and why this look like Long A....oh i see...

Yeah, a small surprise but very welcome one ngl.
Jester 28 Oct @ 11:55am 
6/10
Ænima²  [author] 27 Oct @ 3:59pm 
try using left4bots command "bots warp" to prevent them from dying
天青蓝21 27 Oct @ 8:31am 
nice map 9.5/10, problem is bot will hit the thorns on the wall in map4 and fall down and die, if bots come to save each other they will all fall down and die:steamsad: is it possible you extend the distance between the walls of map4 pain hall?
Ænima²  [author] 25 Oct @ 10:45am 
Paul after consuming water of life:
Vivi Surjadi 25 Oct @ 2:59am 
Ive been imagined of this, now I find this map
swei_la98 22 Oct @ 5:42am 
history channel at 3am