Project Zomboid

Project Zomboid

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RNG Backpack Capacity
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73.923 KB
1 Feb @ 5:48pm
18 Mar @ 6:02am
9 Change Notes ( view )

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RNG Backpack Capacity

Description
If you want buy me a coffee? then hit the UP & Favorite button instead giving me some dollars. I can buy coffee myself :D
(or some steam points.. I want to buy new profile wallpapers..)



Description
- Are you tired of finding same backpacks always?
- Have you ever been curious why same type of backpack always have same stats?
- Have you already had 100 of same Military Backpack for some reason?
- Do you want to bigger Toolbox and Cooler?

Then this mod is for you! This mod gives you option to randomize capacity and weight reduction of Backpack or Container.

Mod was started from an idea of "Why same type of backpacks have exactly same stats?"
Try to find your best backpack!


Compatibility
Will work any other clothing or backpack mods unless they follows vanilla item script.
It's okay removing or adding this mod in existing save file.
This mod doesn't change any vanilla function.

Performance
Mostly you won't encounter any performance issue like other of my mods.
This mod uses loop when backpack is spawning however, this mod also has safe from big loops feature so if Zombie or looting object has many backpacks, mod will force stop looping.
So even zombie have 100+ backpack from some reason, still you won't have any performance issue so don't worry.

Sandbox Options
- Use values as absolute value (otherwise value will be treated as percentage)

- Randomize Containers as well (Container = Wallet, Toolbox, Cooler, LunchBox, Sack, etc)

- Max Reduction/Increase of Capacity

- Max Reduction/Increase of Weight Reduction

- Chance of randomization

- Chance to get better backpacks

- Display Capacity/ Weight Reduction Diff. on Item Name

- Debug(aka Cheat)

- Full Randomize ANY Backpacks (Not Yet Available / so you can find bigger school bag then military bag.)

- Avoid randomize for small backpack/container (e.g Fanny pack, Wallet, etc) (Not Yet Available)

- Will be added from your idea :) suggest me if you want to customize this mod!


How This mod works?
When backpack is spawning from zombie or object, this mod randomize its capacity and weight reduction.
However, Capacity won't go down below than 1 and won't go above than 60
Also Weight Reduction won't go above than 100.
This mod does nothing when player crafting backpack (e.g Sheet Sling Bag).

Planned Feature Update
- More sandbox options (You can check above section)
- Added tooltip or name tag to noticing to player if it's worse or better
- Cheat: do randomize anytime you want

Known issue
- When player changes itme's bodylocation, capacity and weight reduction will be back to vanilla.
- Nothing els

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41 Comments
Bayrain 15 Apr @ 10:58am 
Can we blacklist some backpacks? I would like dufflebags, plastic bags and some other basic ones to remain unchanged for scavengining purposes, but actual backpacks to remain randomized
N0wh3re  [author] 12 Mar @ 8:06pm 
@My moms a G from compton
There could be a mistake. I will check :) thanks for reporting.
I'm using value as percentage so I really had no idea about that.
My moms a G from compton 12 Mar @ 11:25am 
not sure if its intended but it appears setting the "max increase to 3" and "max reduction to 3"
will only allow for -3 to +2, only thing i can assume is its counting 0 as a possible roll so +0 +1 +2
Quilava 8 Mar @ 12:03am 
Finally, randomize container as default :love_seagull:
Asuna1⑨4 16 Feb @ 6:28am 
@Quilava Exactly the same for me, the first thing I do when a mod gets updated and I notice it, I click on update note to see what has changed.

@N0wh3re Understandable, I already guessed that would be the case. And yes, it would make more sense to only implement it after another big update. Alternatively, you could also add an alternative mod version in which it was implemented, that way people who started a save using the old settings can continue to use the old settings. That would mean a little extra work for you though. It's understandable if you do not want to do that.
Quilava 16 Feb @ 12:11am 
What u mean nobody read the update note? It like the first thing i do when i see a mod get updated, have to get all that new stuff ya know?
N0wh3re  [author] 16 Feb @ 12:02am 
@Asuna1⑨4 btw how did you read update note so fast ? I thought nobody reads the update note XD
N0wh3re  [author] 16 Feb @ 12:01am 
@Asuna1⑨4 oops wrong person. It's hard to recognize to me if i don't read carefully :/
Yeah it's not yet.
about your suggestion, I'm worried that once I added sandbox option, they will effect on current saved files as well. This mean, if I add weight reduction and set "percentage" by default, everyone who were using value as "Absolute" will be changed to percentage too. That's why I can't update that so easily. maybe I will update when next PZ big update.
I missed this 42.3 because i were too busy.
Asuna1⑨4 15 Feb @ 10:50pm 
@N0wh3re
Regarding the "Change Notes": The suggestion to add the "%" symbol after the weight reduction difference in the label came from @Quilava, not me.

My suggestion was to make it possible to choose if you want to use absolut values or percentage for both capacity and weight reduction independently from each other. Example: being able to use absolut numbers for weight reduction but percentage for capacity or vice versa. This was not implemented yet as far as I know.
N0wh3re  [author] 15 Feb @ 10:49pm 
@DragieULTRA I will investigate and fix however if better satchel implemented its function by recipe based, there's nothing much i can do something. let me see if I can do something.