Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Currently you're either stuck with RNG mods on default animations or RNG mods that don't carry into other levels or match what you pick up so this way you would be able to have random skins regardless of animations (if it uses the same model) while also matching what you pick up and it carrying over into the next level. If anyone did not have matching weapon skins in the folder it would just appear as the default unless you can make it so the skins being used by the host do show for everyone.
Makes me want something where downed survivors could use their temporary health items.
Like Adren would revive you till it wears of kinda like Iron Will in Deep Rock Galactic, and Pills would just restore some downed health if you're not in the greatest spot to revive for a while. Still really great!! ^^