Total War: WARHAMMER III
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Faction Potential Mayor Supremacy
   
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7 ян. в 10:36
7 ян. в 11:49
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Faction Potential Mayor Supremacy

В 2 колекции от Incata
Total War Warhamer 3: Gameplay Mods
67 артикула
Multiplayer
44 артикула
Описание
This mod grants random bonuses to major AI factions, turning some of them into formidable forces.


This mod is the result of the interaction of several ideas. Due to the constant changes made by CA and the increasing ease of gameplay for players due to overpowered mechanics that only the player can use or that the AI doesn't know how to utilize, I created this mod. It grants random bonuses to major AI factions using the faction potential system, but expands it to consider all factions and various factors.



-The potential levels have been increased from 4 to 5 ranks. "The '/' means it's a random value between those two."

Level 1: (All minor factions, with some minor exceptions)
-No bonuses


Level 2: (20% of the major factions)
-Experience gained per unit: +50/0
-Experience gained per champion: +50/0
-Costruction cost: -33/0
-Recruitment cost: -25/0
-Aditional replenishment rate: +2/0
-Campaign Upkeep: -20/0
-Growth: +10/0
-Horde Growth: +10/0 (New)
-Extra economy: +20%/0 (New)
-Technology research rate: +5/0 (New)
-Increase army capacity: +1/0 (New)


Level 3: (30% of the major factions)
-Experience gained per unit: +100/+50
-Experience gained per champion: +100/+50
-Costruction cost: -66/-33
-Recruitment cost: -50/-25
-Aditional replenishment rate: +4/+2
-Campaign Upkeep: -30/-20
-Growth: +20/+10
-Horde Growth: +20/+10 (New)
-Extra economy: +40%/+20% (New)
-Technology research rate: +10/+5 (New)
-Increase army capacity: +2/+1 (New)
-Aditional unit recruitment: +1/0 (New)
Global aditional unit recruitment: +1/0 (New)
-Horde aditional unit recruitment: +1/0 (New)


Level 4: (30% of the major factions)
-Experience gained per unit: +150/+100
-Experience gained per champion: +150/+100
-Costruction cost: -99/-66
-Recruitment cost: -60/-30
-Aditional replenishment rate: +6/+4
-Campaign Upkeep: -40/-30
-Growth: +30/+20
-Horde Growth: +30/+20 (New)
-Extra economy: +60%/+40% (New)
-Technology research rate: +15/+10 (New)
-Increase army capacity: +3/+2 (New)
-Aditional unit recruitment: +1/+1 (New)
-Global aditional unit recruitment: +1/+1 (New)
-Horde aditional unit recruitment: +1/+1 (New)
-Global recruitment duration: -1/0 (New)
-Local recruitment duration: -1/0 (New)


Level 5: (20% of the major factions)
-Experience gained per unit: +250/+200
-Experience gained per champion: +250/+200
-Costruction cost: -100/-100
-Recruitment cost: -70/-60
-Aditional replenishment rate: +10/+8
-Campaign Upkeep: -60/-50
-Growth: +50/+40
-Horde Growth: +50/+40 (New)
-Extra economy: +100%/+80% (New)
-Technology research rate: +25/+20 (New)
-Increase army capacity: +4/+3 (New)
-Aditional unit recruitment: +3/+2 (New)
-Horde aditional unit recruitment: +3/+2 (New)
-Global recruitment duration: -2/-1 (New)
-Local recruitment duration: -2/-1 (New)


These changes ensure the supremacy of major factions over minor ones and provide a random boost to the AI, but not in a generic way like the handicap table does. Consideration has also been given to factions that don't use money and to hordes.


Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]




Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2


6 коментара
Incata  [автор] 8 ян. в 1:41 
@Tesrali I usually play on the highest difficulty but disable some things. From there, I add more difficulty mods or remove some that decrease difficulty, depending on my preference. If the last game seemed too easy, I increase the difficulty; if I was brutally defeated in the last game, I lower it. But I always adjust it with mods
Tesrali 8 ян. в 1:28 
Love these lightweight and big impact mods. <3
Tesrali 8 ян. в 1:28 
What difficulty do you enjoy using this on? I have a pretty whacky loadout at the moment involving some of yours and some of Cerbs difficulty mods (Scaling difficulty https://steamproxy.net/sharedfiles/filedetails/?id=3242672932&searchtext=scaling+difficulty and Dying Races.)
Deeyourelf 8 ян. в 0:31 
Pog
Thats cool
Incata  [автор] 8 ян. в 0:25 
@Deeyourelf It means that it is a random value between those two
Deeyourelf 7 ян. в 23:51 
Dumb question, but when you say +50/+40, what does the / mean?