Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I always assigned my best social pawn to trade and his social skills were improving slowly.
I attributed this to those trading actions. (Obviously, he had to perform other social tasks as well.)
But now I have to learn that they didn't actually gain any XP from it and I was simply misled by my own expectations?
This is outrageous!
Thank you for this mod!
Buying and selling multipliers separated.
Defaults set to x1.0.
Set both buying and selling to Negotiated Value in the settings to get that effect.