Space Engineers

Space Engineers

140 ratings
Star Wars: Milkyway Outrider
   
Award
Favorite
Favorited
Unfavorite
Type: World
File Size
Posted
Updated
997.076 KB
9 Nov, 2014 @ 9:38am
14 Nov, 2014 @ 3:50pm
7 Change Notes ( view )

Subscribe to download
Star Wars: Milkyway Outrider

Description
Highly detailed recreation of the Outrider from Star Wars: Shadows of the Empire.

This model features:

- Detailed full exterior and interior

- Automated Landing gear, landing lights, flood lights, sublight engine lighting and boarding ramp.

(All these items are triggered with sensors so the player never has to use the terminal for take-off and landing)

- Player controllable Blaster Cannons

- Imperial Hangar recreation for display purposes

- Thruster damage friendly

- Also included is my previous Millennium Falcon build for those of you who missed out ; )


If you enjoyed the build please show your support and rate it!


As always,

Enjoy! ;)



!!! Landing Lighting was disabled for preformance reasons !!! If you want it back on you must turn on the sensor and turn the lighting on...





Special Thanks:

Damoran

Thanks for the help with the cockpit buddy!


Shaostoul

Special mods were custom made for this model to be brought to you. Shaostoul is a private modder that is more than happy to make custom pieces for those who enjoy quality builds for a small contribution. Here is a link to his profile:

Shaostoul [www.patreon.com]


KindomBragg

The Tie Fighters used in this world are truly one of a kind and can be found here:

Tie Series Star Fighters





User Instructions / Info

Do not do maneuver the ship in speeds exceeding 90 meters per second. This will ensure it remains intact.

1.) Landing gear/lighting/ramp: As posted above all of this is automated. The player does NOT need to interact with anything. These features are controlled by sensors that are set to detect stations, large ships and asteriods. The ramp and landing gear are automatically locked into place via timing blocks after the cycle has been iniciated. I would NOT recommend doing any high speed manuevers during the extending and retracting for piston and rotor travel time maintaining sequence with the timing blocks.

2.) Turret Control: The turrets are controllable via remotes and cameras. These turrets are also locked into place during travel for stability. They are not restricted from being used while the ship is moving.


-You may sit in the seat for turret control

-To access turret control; open the terminal using the "K" key.

- Search the term "remote".

-Select the turret remote you wish to control, and select "Control" .

-Press "P" to deactivate the magnetic lock for the turret.

-To control via camera; press "1"



If you find any bugs or things youd like to see improved please leave me a comment and I will address these issues.
60 Comments
Resh 25 May, 2019 @ 3:28am 
I can't load the save even after removing the red missing mod. Anyone have just the blueprint?
Rebels 11 May, 2016 @ 6:31am 
*facepalm* its in the description of the mod...
Hyudcam 14 Jan, 2016 @ 2:45pm 
can you send me the mods I need for this space ship
Matthew Spindler  [author] 6 Jan, 2016 @ 3:31pm 
go to the world settings and click on mods, and disable the one in red
Worthiestnobody 6 Jan, 2016 @ 12:03pm 
not sure how to delete it in order for me to use it so
Matthew Spindler  [author] 6 Jan, 2016 @ 8:51am 
Not sure which one that is. I'm sure it'll work fine without it.
Worthiestnobody 5 Jan, 2016 @ 9:55pm 
a file called 320794687 is red and i looked it up and apprantly the file is no longer on steam workshop now
Worthiestnobody 5 Jan, 2016 @ 9:26pm 
im missing something from it and it wont let me use it without that part of the mod
TheOddOracle 17 May, 2015 @ 8:59am 
i used to love that game...and the n64 in general
Foolspawn 1 May, 2015 @ 4:46pm 
Love the hangar in this dude :o