Half-Life 2

Half-Life 2

1,364 ratings
Trap Town
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type: campaigns
contains: maps, materials, models, sounds
File Size
Posted
Updated
461.579 MB
24 Dec, 2024 @ 4:16am
10 Jan @ 1:31am
10 Change Notes ( view )

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Trap Town

Description
An alternate version of Ravenholm, based on early ideas from the 2002-2003 development period. Revisit the ghost town and explore restored cut content including early traps, locations and more.

Project background
After spending many hours studying map sources and sketches from 2002-2003, I found that the old town had a well-designed infrastructure with docks, railroad, electrical substations,
a mining shafts system with digging machine, material handling system with moving cart, warehouse, a residential part with a large church and more. The player's path was much more interesting, more traps were planned.

Much of this has been radically simplified or removed in the release. These ideas were separate fragments among the many unfinished prototypes and test maps.

I put these disparate ideas together, refined and polished them to make a complete chapter with its own unique gameplay and mechanics.
This is an updated version of the campaign previously released for Coterminus and LeakNet[hl2-beta.ru].


Features
  • Restored the player's original path, including a descent into the mines, a digger ride, cart ride, entering a church and more
  • Restored and finalized almost all of the intended traps and scenes
  • Fully restored and finalized the residential part of the city from the 2002 period
  • Fixed and updated digger that deals damage to enemies and objects
  • Additional detail on all maps, updated interiors, expanded geometry where appropriate, new 3d skyboxes
  • Added secrets on almost all maps (and one Easter egg)
  • Additional work on soundscapes
  • Maps compiled for both LDR and HDR lighting
  • Close captions (will appear after Valve fixes custom captions support for the workshop)
  • Rats!

Important!
  • The campaign should be launched through the menu --- Extras > Workshop > Trap Town
  • If you're experiencing bugs like Grigory missing phrases or scripts not working - the problem isn't on my end. Disable any mods that require Script Multiloader
  • Difficulty is fairly well balanced, as long as you're not trying to rush through maps.
  • All the necessary items are always around you, just take the time to explore the environment.
  • Play smart, use traps, explore the environment in search of additional equipment.


Incompatible addons
  • CinematicFX - may cause a crash on the last map
  • Addons that change Grigori may cause script errors
  • Many mods that require Script Multiloader, as they often break not only custom maps but also the original game. Examples of such mods include: Dynamic Fire Glow, Standalone Flashlight, Dynamic Lights (Projectiles), Manual Weapon Pickup, Immersive First Person Death etc.

Special thanks to
Valve Software for great games and Source of inspiration
Cvoxalury - help with porting this mod from the leak engine, testing, answering on questions
Psyoliz, Vitoi, OddDoc, 2R1Zt - testing, ideas
2R1Zt, T-braze - help with digger model and textures
MilkywayM16 - rat model and ported leak models
Popular Discussions View All (4)
10
16 Sep @ 7:22am
Bug reports and suggestions
Alfeos
3
1 Jan @ 7:38am
Ladder on town_01c is nonfunctional.
Radial
1
5 Jan @ 11:43pm
Review and comparisons to release Ravenholm
Artek [General]
239 Comments
KHR3b 11 hours ago 
А в чём пасхалка, в спрятанных быстрых зомби на последней карте?
Mr. McNuke 17 hours ago 
The perfect mix of retail and beta. The best Ravenholm mod I have ever seen.
HTC Dream 13 Nov @ 11:43pm 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Alfeos  [author] 10 Nov @ 1:40am 
По поводу любых глюков с прохождением, отсутствием фраз - проблема не с моей стороны. В воркшопе появилось огромное количество модов ломающих прохождение кастомных карт и даже оригинальной игры. Как правило все они требуют загрузки мода Script Multiloader. Рекомендую отключать такие моды перед прохождением моей кампании.
pokumeka 9 Nov @ 9:03pm 
огромнейшее спасибо создателю карты, все выполнено на высшем уровне.

я уверен, я не один здесь от сталкероса
Уровень с церковью и Гришей сломан; не опускается люлька
Is Gregory supposed to NOT to speak?
Permyack 7 Nov @ 9:58pm 
В целом, мод мне понравился и хочется ещё. Не уверен, что видел пасхалку, но находил револьвер в начале игры и всякие расходники после.
Без гравипушки играется иначе, но ловушки компенсируют это. Если они были изначально задуманы Valve, то жаль, что их вырезали.
Диггер выглядит недоработанным, но это ведь просто оригинальная модель, верно?
Он иногда цепляется за балки, но это не критично.
Loquendero1889 25 Oct @ 5:55pm 
SO ♥♥♥♥♥♥♥ PEAK.
justdeltaxd 14 Oct @ 10:30am 
I wish there was the Ravenholm skybox for the first map, I can't figure out how to do it in hammer