RimWorld

RimWorld

791 ratings
Alpha Crafts
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Mod, 1.5, 1.6
File Size
Posted
Updated
5.684 MB
11 Dec, 2024 @ 2:54am
8 Oct @ 7:54am
25 Change Notes ( view )

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Alpha Crafts

Description
[www.patreon.com]

Features

This mod answers a very simple question: Stardew Valley? And the only answer is YES.

Are you tired of ALWAYS having to base all colonies' economies on Yayo? It is after all the most efficient source of income when it comes to trading, far above Flake and Smokeleaf and oh my god it's all drugs... Alpha Crafts brings around 50 new artisan goods that can be used to trade with bulk good caravans, bulk orbital traders and civilized settlements:

- 65 new goods, from oil, to kombucha, to weird things like kimchi and chicha morada
- 9 research projects to unlock buildings and recipes. 7 new buildings that are in the Production architect menu
- Needs no other mods, but Alpha Animals, Alpha Biomes, VFE Insectoids 2, VE Cooking, Brewing, Plants, Fishing and all their submods just add new things to the mix, both new artisan products, and new ingredients for existing ones. Yoghurt only accepts milk and berries in base game, but with VE Plants you can use oranges instead of berries!
- Integration with such things as VE Cooking condiments and VE Brewing cocktails
- A periodic quest that can be toggled and configured via mod options that asks the player only for artisan products from this mod every two weeks
- Visual variation: different ingredients make different goods. Milk makes butter, but peanuts make peanut butter. The two butters look different, have different labels, but THEY STACK. Ohhhhh, magic.
- Different ingredients make different recipe yields, depending on produce growth periods, market price, etc
- Super balanced mostly almost. Take the numbers below with a pinch of salt. I did my due diligence though: https://docs.google.com/spreadsheets/d/1Uw3gr93UN1I-inyGOnIHjcK4sJWpjRi-tB1rAoyNO3A/edit?usp=sharing
- No Elliot

Content










Vanilla (unmodded) crafts






































Modded crafts

































Issues

If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW. PLEASE STOP ASKING ME TO DO THIS ON PURPOSE, WEIRDOS

Future plans

More things

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No

Q: Does this work with Combat Extended?
A: Compatibility with CE is handled on their end

Q: Can colonists eat these?
A: Depends on the thing. Some of them are food. Others are condiments that you can use with Vanilla Cooking Expanded. Others are beverages that work with Vanilla Brewing Expanded's cocktail system. Some are purely just for trading.

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Oh, this isn't even my full power!

Changelog

Full changelog on GitHub

Credits

Rimworld is owned by Tynan Sylvester.

Screenshots by Jameel_A. May you achieve all your dreams.

(CC BY-NC-ND 4.0)[creativecommons.org]


Popular Discussions View All (1)
87
30 Sep @ 11:18pm
PINNED: Bug Reports
Sarg Bjornson
474 Comments
ggfirst 11 Oct @ 2:54am 
Sincerely, Pepper is so EZ to produce. And for me it doesnt seem so hard to Pepper+Cabbage into Kimchi. Some stuff needs Allspice + Pineapple + Sugar... and Mayonesse stuff? It needs fermenting process.
Sarg Bjornson  [author] 11 Oct @ 2:47am 
Game balance trumps realism!
ggfirst 11 Oct @ 2:40am 
Hm.. Making Kimchi with Not pepper but allspice.
I mean, I am Korean here, So Pepper > Extract > Pepper powder
into Kimchi is too much for a game, but still.. Kimchi needs Pepper. It has red pallet in infographic.
Aztec Warrior 2 Oct @ 10:23am 
Since soap can be scheduled in drug policies, would it be possible to do the same for perfume aswell? I want to pamper my royals with all sorts of things, but manually using perfume is too much micro for me... Love the mod btw, very good!
SkyLarkBlue 28 Sep @ 8:42am 
Can you add compatibility for alpha animals milk? I currently have a shiitton of night milk that I can't even turn into yogurt.
ggfirst 24 Sep @ 4:39am 
b. I will be seeing those cupcakes later on
Sarg Bjornson  [author] 24 Sep @ 12:17am 
No, no, it just isn't done. Once a new version is released, all previous ones are just on maintenance only. Any new features are for the current version.
ggfirst 23 Sep @ 11:19pm 
Please... I am not the greatest modder like you, so I don't know how much effort it would take to support 2 versions. But I think people are still out there playing 1.5 because some vital performance mods are not yet up-to-date. I know you are a duper busy guy — much respect for that — but people on 1.5 gotta breathe. If you made a decision, I should abide by it. However, if you think 1.5 players are still worth supporting, please think about it. Thanks.
Sarg Bjornson  [author] 23 Sep @ 10:56pm 
That last one is a solid no. 1.5 is in the past
ggfirst 23 Sep @ 5:51pm 
Besides, I dontknow if it is intended, but update 2.1 for AC didn't come up in 1.5RW. I still play 1.5 for some reasons.. if I shouldn't be infusing things in 1.5 let it be.. but if you are willing to have mercy for 1.5 players.. very thankful