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RimWorld

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The Dead Man's Switch - MobileDragoon
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Mod, 1.5
File Size
Posted
Updated
5.715 MB
3 Dec, 2024 @ 4:03am
28 May @ 11:34pm
11 Change Notes ( view )
You need DLC to use this item.

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The Dead Man's Switch - MobileDragoon

In 2 collections by AOBA
Exosuit Framework mod
9 items
Universe of the Dead Man's Switch
6 items
Description


The Dragoons
No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.

Technology intermediaries from the Colonial Fleet were proud to tell us in detail about this heavy-duty exoskeleton technology, which is slightly different from power armor technology, and the hardships they went through to unify the specifications with other fleets along the way. There can also be a certain degree of compatibility between these equipment that have blossomed in various worlds.

This heavy-duty exoskeleton may not be as flexible as power armor, but counting the size and number of gun barrels, you are sure that it must have good firepower.

You buy the disc without hesitation because you know you won't be his only potential buyer. And it’s not hard for you to realize, who wouldn’t be tempted?

Info
sorry for the long waits, but the dragoons have come to.

this mod added mobile dragoon, a type of exosuit frame with 6 customizable module slots and 25 modules available and ready to gear up your armored giants.
there are totally 5 different dragoon cores added, and each of them will be suitable for every stage of colony development.

by the way CE is supported.



Known incompatible
- Simple sidearm: if you let a pawn with sidearm pilot a dragoon will intergated weapon, the sidearm will gone missing.

- Humanoid Alien Race: if a race using apparel restriction it will cause apparel missing.
(Solved in update 12/5, content side.)



If you find any problems or have any ideas while playing, you can give feedback to the Discord group
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Popular Discussions View All (12)
2
7 May @ 3:23pm
How do I send dragoons out with the caravan?
YayForNades
4
3
7 May @ 9:36am
Request for DMS weapon compatibility
InsideOutFace
1
18 May @ 10:01pm
dragoon not attacking anything?
Monolith
347 Comments
fancypants4000 25 May @ 4:38pm 
How do you paint the mechs like in the images above?
EVLL 25 May @ 6:58am 
有个神奇的bug 装了以后会导致征兆时候武器多了名字显示 并且如果不是原版内容全部都是显示的英文 有办法能解决吗?
Soapie 24 May @ 9:20am 
Has anyone had an issue of a dragoon disappearing completely when it docks? The pilot colonist is fine, but the dragoon is just gone. I am using simple sidearms so it could be related to that, but the description warns about the sidearm disappearing (which I'm okay with), not the dragoon.
Hannibal 9000 24 May @ 7:45am 
Heads up, if you install the Kord Shoulder mount and you have Combat Extended and you remove the ammo system, it does not work since it can't reload
让我看看怎么个事 22 May @ 3:05am 
肩部装甲没有种族补丁:D
Matstar 20 May @ 6:11pm 
In Deadman Vanilla, I could use the Dragon Claymore to do a sweep attack.
This time, I'm using CE for the first time, and I can only attack one enemy at a time while using the Claymore.
Is it impossible to do a sweep attack with CE?
月羽狐 20 May @ 1:00am 
请大佬给狼狼沃芬族加个补丁喵,一进机甲武器没了
Hannibal 9000 19 May @ 6:40am 
That was it, I had to research "Walker frame". Thanks!
Apollo 19 May @ 1:06am 
@Hannibal 9000 Research Exosuit Framework at first, then you can research it
Renisia 18 May @ 10:04pm 
Do you not have the DMS tech research tab? Or is there no Mobile Dragoon related research on it?

Also i kind of remember the Mobile Dragoon research having one other prerequisite research that is invisible/not connected with a line. Try checking and researching all other DMS research first