Left 4 Dead 2

Left 4 Dead 2

661 ratings
Shovable Witches
   
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Game Content: Scripts
Game Modes: Single Player, Co-op
File Size
Posted
2.729 KB
3 Dec, 2024 @ 2:23am
1 Change Note ( view )

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Shovable Witches

Description
Lets you bully Witches by shoving them. They don't mind it if they're already walking around, but they hate being shoved while they're sleeping.

Some problems that may occur:
- Shoving her might break her arms and neck a little
- Some error messages may show up in console but you can just ignore them
- She might fall over in an unexpected direction instead of away from you
Popular Discussions View All (1)
6
14 Jun @ 1:49am
Better version.
Interneted
38 Comments
尼古拉斯-厚礼蟹 11 Jul @ 10:00pm 
:steamthumbsup::steamthumbsup::steamthumbsup:
EvilParadise 9 May @ 6:49pm 
Funciona, la verdad estoy agradecido con este mod, ahora la Witch no es más un peligro (Especialmente en realista)
10/10
Charlix 1 May @ 11:42am 
Thank you for these details. :steamthumbsup:
kurochama 1 May @ 7:14am 
@[FR] Lea , "GetZombieType" on witch might not go well, as "GetZombieType" is usually used on player type. For witch, there's "GetClassname" as witch is also a classname. Normally such kind of error can be solved by using "return" to check if the model is not witch model, or by checking if the witch entity is valid first. But as long as the script works even with such error, probably it will be fine to ignore it.
Geebanger0  [author] 30 Apr @ 11:26pm 
probably. unfortunately, the 3/12/24 version of me didn't realise that, and instead did it in a harder, messier, but still functional way
Charlix 30 Apr @ 11:15pm 
Wouldn't it be possible to handle this error instead of letting it show up in the console (cleaner code)? For example, using GetZombieType == 7 instead of testing the model...
Geebanger0  [author] 30 Apr @ 10:43pm 
that is safe to ignore. The script triggers any time anything is shoved. If what youre shoving doesnt have a valid model itll throw up the error, but the script will still work
Charlix 30 Apr @ 10:32pm 
AN ERROR HAS OCCURED [the index 'GetModelName' does not exist]

CALLSTACK
*FUNCTION [OnGameEvent_entity_shoved()] e:/steam/steamapps/common/left 4 dead 2/left4dead2/addons/workshop/3377090754.vpk/scripts/vscripts/director_base_addon.nut line [8]
ꉣꍏ꒒ꂵꌗ 4 Apr @ 12:27am 
@Da Mafia Just like what Sweet Brown used to say "AIN'T NOBODY GOT TIME FOR THAT".
Geebanger0  [author] 4 Apr @ 12:20am 
7836 people would beg to differ