Garry's Mod

Garry's Mod

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JMod EZ Improvised Explosives
   
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Content Type: Addon
Addon Type: Entity
Addon Tags: Fun, Roleplay, Realism
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74.341 MB
25 listopada 2024 o 22:18
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JMod EZ Improvised Explosives

W 1 kolekcji stworzonej przez Basil crab
dillbury
Przedmioty: 162
Opis
This is an edit of Mannytko's addon JMod: Homicide. All credit goes to him.

The map in all images is gm_monolith10.

I mostly made this because the original addon's weapons make CS:S viewmodel hands disappear entirely. I never really used the weapons and liked the molotov cocktail so much I figured I'd just isolate what worked and reupload that.

This version has just a few things in it,
- The ammonal explosive kit is a box of explosives and detonator that can be separated by using ALT+E on it. The box may be planted and the remote detonator brought with you. ALT+E on the detonator itself will detonate the box.
- The molotov cocktail is like an incendiary grenade, detonating after the fuse runs or on impact when thrown with force. The molotov can be ignited using ALT+E.
- The pipe bomb is a thrown grenade that only deals explosive splash damage, making no fragmentation. Its fuse can be ignited using ALT+E.
- The saltpeter smoke bomb is, as far as I can tell, mechanically indistinguishable from the regular JMod smoke grenade. It can also be ignited using ALT+E.

If you want to craft these explosives at a JMod workbench, you'll need to copy and paste the text below into your jmod_config.txt in steamapps/common/GarrysMod/garrysmod/data under the Craftables section, then you can simply type "jmod_reloadconfig" in developer console or restart your game. Refer to the screenshot in the slideshow if confused as to where to paste it.

"EZ Ammonal Explosive Kit": { "craftingReqs": { "explosives": 100.0, "basic parts": 20.0 }, "results": "ent_mann_gmod_ezied", "category": "Munitions", "craftingType": "workbench", "description": "Packed explosives activated remotely." }, "EZ Molotov Cocktail": { "craftingReqs": { "fuel": 75.0, "cloth": 25.0 }, "results": "ent_mann_gmod_ezmolotov", "category": "Munitions", "craftingType": "workbench", "description": "A rag stuffed in a bottle of gasoline. Light em' up." }, "EZ Pipe Bomb": { "craftingReqs": { "basic parts": 10.0, "chemicals": 50.0, "fuel": 20.0 }, "results": "ent_mann_gmod_ezpipebomb", "category": "Munitions", "craftingType": "workbench", "description": "Fertilizer and fuel oil stuck with a fuse." }, "EZ Saltpeter Smoke Bomb": { "craftingReqs": { "chemicals": 15.0, "basic parts": 15.0 }, "results": "ent_mann_gmod_ezsmokebomb", "category": "Munitions", "craftingType": "workbench", "description": "A cheap chemical device that generates plumes of smoke." },

The resource costs that I assigned to each item are completely arbitrary because I have no idea what the resource economy of JMod is like and my numbers probably aren't balanced, so edit those values as desired.

Thanks Jackarunda and Mannytko for JMod, Homicide, and the Homicide port to JMod.
Komentarzy: 14
Mad Milk Producer 2 czerwca o 14:23 
the industrial revolution and its consequences has been a disaster for the human race :demoticon:
Basil crab  [autor] 7 lutego o 12:49 
I'll keep that on my mind
Zeus 4 lutego o 10:52 
I added exactly where the config should be pasted in. and even a JSON validater said its valid. yet i dont see them.
Zeus 21 grudnia 2024 o 5:59 
my walk and use button is alt + e and it doesnt work, but it works on the original jmod.
Trisgarr 20 grudnia 2024 o 15:21 
bro geekin
Basil crab  [autor] 20 grudnia 2024 o 8:53 
It's your walk and use buttons. If you changed your binds, use whatever you set to walk+use.
Zeus 20 grudnia 2024 o 8:13 
alt + e doesnt work
Trisgarr 12 grudnia 2024 o 9:25 
touch it bro
Serika 1 grudnia 2024 o 8:36 
wouldnt it make more sense to have them in the EZ explosives tab? there's only 4 and i hardly think that's worth making a new tab for.
SKIBIDI 30 listopada 2024 o 8:23 
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