Garry's Mod

Garry's Mod

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JMod EZ Improvised Explosives
   
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Content Type: Addon
Addon Type: Entity
Addon Tags: Fun, Roleplay, Realism
File Size
Posted
74.341 MB
25 Nov, 2024 @ 10:18pm
1 Change Note ( view )

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JMod EZ Improvised Explosives

In 1 collection by Basil crab
dillbury
159 items
Description
This is an edit of Mannytko's addon JMod: Homicide. All credit goes to him.

The map in all images is gm_monolith10.

I mostly made this because the original addon's weapons make CS:S viewmodel hands disappear entirely. I never really used the weapons and liked the molotov cocktail so much I figured I'd just isolate what worked and reupload that.

This version has just a few things in it,
- The ammonal explosive kit is a box of explosives and detonator that can be separated by using ALT+E on it. The box may be planted and the remote detonator brought with you. ALT+E on the detonator itself will detonate the box.
- The molotov cocktail is like an incendiary grenade, detonating after the fuse runs or on impact when thrown with force. The molotov can be ignited using ALT+E.
- The pipe bomb is a thrown grenade that only deals explosive splash damage, making no fragmentation. Its fuse can be ignited using ALT+E.
- The saltpeter smoke bomb is, as far as I can tell, mechanically indistinguishable from the regular JMod smoke grenade. It can also be ignited using ALT+E.

If you want to craft these explosives at a JMod workbench, you'll need to copy and paste the text below into your jmod_config.txt in steamapps/common/GarrysMod/garrysmod/data under the Craftables section, then you can simply type "jmod_reloadconfig" in developer console or restart your game. Refer to the screenshot in the slideshow if confused as to where to paste it.

"EZ Ammonal Explosive Kit": { "craftingReqs": { "explosives": 100.0, "basic parts": 20.0 }, "results": "ent_mann_gmod_ezied", "category": "Munitions", "craftingType": "workbench", "description": "Packed explosives activated remotely." }, "EZ Molotov Cocktail": { "craftingReqs": { "fuel": 75.0, "cloth": 25.0 }, "results": "ent_mann_gmod_ezmolotov", "category": "Munitions", "craftingType": "workbench", "description": "A rag stuffed in a bottle of gasoline. Light em' up." }, "EZ Pipe Bomb": { "craftingReqs": { "basic parts": 10.0, "chemicals": 50.0, "fuel": 20.0 }, "results": "ent_mann_gmod_ezpipebomb", "category": "Munitions", "craftingType": "workbench", "description": "Fertilizer and fuel oil stuck with a fuse." }, "EZ Saltpeter Smoke Bomb": { "craftingReqs": { "chemicals": 15.0, "basic parts": 15.0 }, "results": "ent_mann_gmod_ezsmokebomb", "category": "Munitions", "craftingType": "workbench", "description": "A cheap chemical device that generates plumes of smoke." },

The resource costs that I assigned to each item are completely arbitrary because I have no idea what the resource economy of JMod is like and my numbers probably aren't balanced, so edit those values as desired.

Thanks Jackarunda and Mannytko for JMod, Homicide, and the Homicide port to JMod.
11 Comments
The Bay Urinal Shitter 21 Dec, 2024 @ 5:59am 
my walk and use button is alt + e and it doesnt work, but it works on the original jmod.
Trisgarr 20 Dec, 2024 @ 3:21pm 
bro geekin
Basil crab  [author] 20 Dec, 2024 @ 8:53am 
It's your walk and use buttons. If you changed your binds, use whatever you set to walk+use.
The Bay Urinal Shitter 20 Dec, 2024 @ 8:13am 
alt + e doesnt work
Trisgarr 12 Dec, 2024 @ 9:25am 
touch it bro
Zekkriel 1 Dec, 2024 @ 8:36am 
wouldnt it make more sense to have them in the EZ explosives tab? there's only 4 and i hardly think that's worth making a new tab for.
ХУКЕР З СИТИ 30 Nov, 2024 @ 8:23am 
кал
2tw3rker Minion 28 Nov, 2024 @ 12:48pm 
fucking love killing white people
Hofbräu_ 26 Nov, 2024 @ 12:08pm 
IS IT ABSOLUTE PEAK:facepunch::facepunch::facepunch::facepunch::facepunch:
Coyc 26 Nov, 2024 @ 9:26am 
MAN IS DEVELOPER OF HMCD AND JMOD