Total War: ATTILA

Total War: ATTILA

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1212 ad compatibles collection
   
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Description
Everything should work together.

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Items (33)
Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha
Created by The_Yogi
MK1212 Campaign Open Alpha: It's been over 5 years in the making across 2 games, but the Medieval Kingdoms 1212 campaign is finally available to all! Our Open Alpha phase starts today. The campaign as it stands is obviously in an incomplete state, missing ...
Medieval Kingdoms 1212 AD Models Pack 1.v2
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 1 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 2
Created by Warman
One of 6 models packs you need to have to play this mod. This is pack 2 of 6. ======== ASSETS USAGE AND PERMISSION POLICY========= 1. This mod contains both original works made by the team, and Open Source Project (OSP) models. 2. All Original assets, incl...
Medieval Kingdoms 1212 AD Models Pack 3
Created by Warman
One of 8 models packs you need to have to play this mod. This is model pack 3 of 8 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 4
Created by Warman
One of 8 models packs you need to have to play this mod. This is model pack 4 of 8 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 5
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 5 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 6
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 6 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 7
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 7 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 8
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 8 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Music
Created by DETrooper
MK1212 Music Component/Submod: The time has come. No longer will you be plagued by Roman music whilst crusading for the Holy Land. This music component of MK1212 currently replaces all Roman and Eastern battle/campaign music with tracks from a variety of T...
Medieval Kingdoms 1212AD - Custom cities beta
Created by Heisenburrg
!!!Campaign ready + Feature-Complete!!! This mod adds a total of 40+ medieval-european maps (small and large variants included) to the MK1212ad mod, emphasizing the medieval feeling of your siege battles! So far the mod includes 16 Central European maps; W...
Medieval Kingdoms 1212 AD Scripts
Created by DETrooper
MK1212 Scripts Component: This component contains all the scripts for Medieval Kingdoms 1212 AD, aiming to further enhance the gameplay experience with the addition of new mechanics and quality of life changes. This is a required component for MK1212's cam...
Medieval Kingdoms 1212AD Models Pack 9
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 9 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms: 1212 AD - SUBMOD (One Turn Build) 1.0
Created by Strilan
Place all SUBMODs firstly in the load order, for them to have an effect. After that, you can put all the other mods that you want to place....
MK 1212 Expanded Portraits
Created by wbwillis
More Portraits! Adding portraits to factions one at a time. Based on actual historical figures of the era. More unique portraits for Spies, Assassins and Priests to bring a more immersive feel to your campaigns! Each character has their own unique "Faction...
Olympian Battle Camera
Created by Olympian
Mod description A battle camera mod for Total War: Attila with adjusted height parameters. It allows the battle camera to move down to ground level as well as to move further up in the sky. Miscellaneous See here for the TW Center page of this mod. See her...
Olympian Campaign Camera
Created by Olympian
Mod description A campaign camera mod for Total War: Attila with adjusted height parameters. It allows the camera to zoom further out on the campaign map and a bit closer down to ground level. Miscellaneous If you feel adventurous you can also try the "Ext...
Tycherious' 4TPY Updated Event Timings, ect (1212ad submod)
Created by Tycherious
This submod adjusts the campaign pacing of Medieval Kingdoms 1212 AD from the default 2 turns per year to a more immersive 4 turns per year. It is fully compatible with the HRE Mechanics Fix, ensuring the Holy Roman Empire’s election and governance mechani...
Tycherious' Updated Deployables (1212 AD Submod)
Created by Tycherious
Adds 4 stakes and removes other deployables for armies in fortified stances and two sets of stakes for armies defending the health of stakes was increase. There is an issue with stakes lighting on fire, this may be due to the effects mod and I will look in...
Tycherious' HRE Mechanics - Fixed - (At the expense of my girlfriends sanity).
Created by Tycherious
Tycherious's Fixed Holy Roman Empire Mechanics (At the Expense of My Girlfriend's Sanity) This mod fixes critical issues with the Holy Roman Empire (HRE) mechanics in the Medieval Kingdoms 1212 AD mod and was updated 19/November/2024. Fixes: Election Syste...
Tycherious' Longer Research made for 4TPY (1212ad submod)
Created by Tycherious
Tycherious' Longer Research for 4TPY (1212 AD Submod) This submod enhances gameplay pacing by increasing technology research times for the 1212 AD mod, specifically designed to complement my 4 Turns Per Year (4TPY) submod. The goal is to provide a more bal...
UI "Thrones of medieval kingdoms"
Created by dmfdn
THIS MOD REQUIRES ALL OFFICIAL MK1212 PARTS!! _______________________________________________________________ Introduction & Contents This mod modifies the campaign and battle UI with icons ported from other TW titles. The mod is still a work in progress, ...
Diplomatic Marriage & Family Tree
Created by Xerxes
* Diplomatic Marriage gives +80 Reputation * Guaranteed Adulthood at Age 16 * Max. Family Children Number is 4 (Reduced from 6) * Base Family Noble Children Chance = 32% (Up fron 25%) * Maximum Illegitimate Children is limited to 2. Reduces by 50% for next...
Double Unit sizes and Artillery models Submod for MK1212
Created by Proconsul
For those of you who love to use artillery to crush their foes, this submod simply doubles the number of Men in every unit and also the number of artillery models in Heavy artillery units (Trebuchets, Cannons, Great Bombards etc) of the MK1212 Mod. This su...
Immersive Traits Overhaul
Created by wbwillis
***A ROLE PLAYERS PARADISE*** Works with Medieval Kingdoms 1212! (The Legendary heirlooms and special traits will not activate, but all other traits will) My plan is to make an expanded version of this with more Medieval themed traits, as well as perhaps i...
Lex Reformata
Created by Skyblitz
This mod is a submod for MK 1212 campaign, I am not a dev nor part of the team and not endorsed. So Hi everybody, before everything I want to thank Jake for his help and DET for his cooperation. Lex Reformata is a submod for MK 1212, a mod I enjoy but find...
The Mongol nightmare
Created by SaidBYMAX
this is a simple mod that buff the mongols, now they are a threat, the intention is to play against the m but if you want to play with them......
Tycherious' Agents for 1212 AD
Created by Tycherious
Hi everyone, Agents have technically always been part of 1212ad, but the AI didn’t allocate enough budget to recruit them after other expenditures. Now, not only will the AI recruit some agents, with this submod you can expect more frequent agent activity,...
Tycherious' HRE Border Disputes Fix for 1212 AD
Created by Tycherious
Quick tweak to increase the frequency of Border Disputes when playing as the HRE. This mechanic is designed to enhance your progression by fostering loyalty among member state factions and challenging disloyal ones. When fully optimized, it will add a dyna...
Tycherious' 1212 Asset Update - Battlemaps
Created by Tycherious
Be sure to always disable anti-aliasing when using my mods graphics mods. Complete Overhaul of 1212AD Battlemaps. This can be toggled on or off - Has no requirements and is compatible with anything that doesn't change battle map assets. This mod revitalize...
Tycherious' 1212 Asset Update - Effects
Created by Tycherious
This submod revitalizes outdated Total War: Attila assets, enhancing visuals on both campaign and battle maps. It improves aesthetics without impacting gameplay, seamlessly integrating with the base Total War: Attila game and most other mods. Way better bl...
Tycherious' 1212 Asset Update - Campaign
Created by Tycherious
Be sure to always disable anti-aliasing when using my mods. This submod revitalizes the campaign assets of the 1212 AD core mod, introducing enhanced visuals with elements sourced from... well, let's call it "creative inspiration." If your PC struggles wit...
Tycherious' 1212 Asset Update - Fixes and Animations
Created by Tycherious
Recent Update (11/12/2024) This mod has transitioned fully to an Asset Update as originally intended, focusing exclusively on visual and animation refinements without altering gameplay mechanics. For those continuing older saves, please use the Earls Cav s...