Crusader Kings III

Crusader Kings III

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(Discontinued) Balanced Ultimate Camp & Estate With Feudal/Tribal/Clan Domiciles
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3.034 MB
22 Nov, 2024 @ 3:57pm
20 Mar @ 2:28pm
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(Discontinued) Balanced Ultimate Camp & Estate With Feudal/Tribal/Clan Domiciles

Description
This is the combined version of my mod with Feudal/Tribal/Clan Domiciles. If you want ONLY the Camp and Estate changes, here is the split version: https://steamproxy.net/sharedfiles/filedetails/?id=3448575744

This is a Balanced version of the Ultimate Camp & Ultimate Estate mod, as that mod feels frankly like cheating, and does NOT work the way I expected it to. This mod still allows you to build every building AND upgrade but with some key limiting differences:

- Spreads out the pavillion and estate building slots more evenly. Now you need to upgrade to the highest main building to get the maximum slots, similar to vanilla.

- Spreads out the camp upgrade slots more evenly. Now you need to upgrade to the highest main building to get the maximum upgrade slots, similar to vanilla.

- Special camp upgrades require the corresponding camp purpose type, BUT when you switch camp types you retain all built buildings, allowing you to obtain them all eventually.

- The camp pavilion now provides you with a base Renown gain, increasing up to roughly Duke equivalent when at max pavillon upgrade.

- Camp upgrade building bonuses have been slightly altered, there are now at least two building upgrades that give you some lifestyle experience of each lifestyle, including Prowess and Leadership from More Lifestyles.

-Now that the Manor Domiciles mod has been integrated, there are now "Balanced Ultimate" versions of manors for Feudal, Clan, and Tribal. Requires you to have atleast a Duchy tier title.

-This mod also inherited the serious bug where if your vassal is the last member of a family with a Manor, YOU will inerit their manor on their death, which OVERRIDES yours. There is currently no solution to this, so be careful. This is the result from trying to implement manors without using the "noble family" system the byzantines have.

-Remember that this mod OVERWRITES vanilla files, and will NOT be compatible with any mod that changes the following files:

00_camp_buildings
00_estate_buildings
00_domicile_types
00_government_types
00_realm_laws
Popular Discussions View All (1)
1
12 Mar @ 1:31pm
Vassal inheritance bug - would this work?
Obsidious
100 Comments
smirkyshadow 6 May @ 6:40pm 
Aight
hronflow008  [author] 6 May @ 12:16pm 
hronflow008  [author] 6 May @ 12:15pm 
Letting people know now, I don't intend on doing any more development on this version until I am convinced that modders are capable of adding new domiciles WITHOUT introducing serious bugs.
smirkyshadow 5 May @ 4:05pm 
Yeah I was referring the upcoming dlc, although Im less optimistic now

Khans of the steppe massively hurt preformance

Also both this mod and the normal ultimate camp & estate broke, feudal/clan domiciles was broken by the update, but they already updated to fix it
hronflow008  [author] 5 May @ 3:15pm 
OH youre refering to the upcoming content. They can say what they want about optimizing it but given how crazy unstable the game is now with mods, they would need some MAJOR advancements.
smirkyshadow 4 May @ 12:02pm 
Ngl all under heaven isn't out yet, and this recent dlc was hell for preformance

Paradox really has to get their shit together for ck3 rn
hronflow008  [author] 28 Apr @ 11:46am 
No, it is the same thing I did
smirkyshadow 1 Apr @ 12:08pm 
Im pretty sure they stated they took a lot of care to optimize it for all under heaven?
hronflow008  [author] 20 Mar @ 2:37pm 
hronflow008  [author] 20 Mar @ 1:42pm 
And with the rest of Asia being introduced by next year, this game will become even MORE unstable. Unless they have explicitly stated they will be taking REAL, CONCENTRATED efforts to optimize this game, I am done.