RimWorld
85 voti
Food Texture Variety - Children Meals
   
Premio
Aggiungi ai preferiti
Preferito
Rimuovi dai preferiti
Mod, 1.5, 1.6
Dimensioni del file
Pubblicato in data
Aggiornato in data
1.720 MB
20 nov 2024, ore 14:39
16 giu, ore 5:01
3 note di rilascio ( visualizza )
Devi possedere i contenuti scaricabili per acquistare questo contenuto.

Sottoscrivi per scaricare
Food Texture Variety - Children Meals

In 1 collezione di FaintingGoat
Food Texture Variety
16 elementi
Descrizione
Our colonists can build spaceships but not batteries that don't explode - I mean - chicken nuggets shaped like dinosaurs? Ludicrous! This mod seeks to remedy this horrible oversight by adding meals meant for children.

This is not baby food! This is a new meal. It functions exactly the same as a simple meal, except that children will get a small mood boost when they eat one. Otherwise, it's mostly just cosmetic.

This mod uses alternate textures for meals, with only one recipe! Uses the variety graphics class from Food Texture Variety Core.

Meal textures for this module are random.

Want to create your own variety meals?
The class that makes this all work is available for use!

Supporting Mods
Food Texture Variety Collection

Compatibility

This mod is safe to add to games.

This mod is not safe to remove, unless you feel confident in your ability to remove all the recipes and items first.

Issues

If there's an issue just follow standard bug reporting procedures. Send me a log and a description of what was going on when the error happened.

The more information you can give me, the more likely I'll be able to figure out how to recreate it and fix it. If I can't do that... then you're stuck with the bug, sorry. Help me help you.

Future Plans

More meals!
10 commenti
千雫长雨 29 mag, ore 13:26 
It seems that the original chinese language author no longer plans to update it. can I continue to make chinese patches?
Alexander The Great 4 dic 2024, ore 12:49 
we eating good tonight boys
Enzo carini 4 dic 2024, ore 3:40 
I love your stuff dude!!!!!!
^_xXx_GaY_xXx_^ 26 nov 2024, ore 17:02 
love your stuff!!! cant wait to see more
Kual 22 nov 2024, ore 4:51 
Hi, I’ve translated your mod into Chinese. Thank you for creating such an amazing mod!
Chinese Localization Pack
FaintingGoat  [autore] 21 nov 2024, ore 4:44 
Oh, I see what you're talking about. The Graphic_Random class. Yeah, the meals are actually derived off Graphic_Collection, as they come in sets of three. They still use the whole "load everything in a folder" logic, but then which graphic is retrieved is hardcoded by index, based on food type (vegetarian/carnivore). I'm doing something similar to Graphic_Random, but with a tiny bit extra math to handle the stack offset.

And also people convinced me to randomize based on ingredient so I have logic for that now too.
ショーン(sean) 21 nov 2024, ore 0:03 
Silly suggestion, add lunchly as a unique bad-cooked food texture.
TurtleShroom 20 nov 2024, ore 21:17 
Items with a single Sprite can be assigned a random graphic in a folder. Floor Drawings and Plants both use that system. I think that it can work in most any Thing Def...
FaintingGoat  [autore] 20 nov 2024, ore 20:24 
Are you talking about the alternate textures used for pawns? That's the only one I know of it, and it doesn't work for items.
TurtleShroom 20 nov 2024, ore 20:21 
Does the Vanilla rendition's built-in, random graphics system not work for food?