Project Zomboid

Project Zomboid

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Dog Zed Mod (MP)
   
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File Size
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25.277 MB
13 Nov, 2024 @ 11:07pm
2 Dec, 2024 @ 12:25pm
7 Change Notes ( view )

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Dog Zed Mod (MP)

In 1 collection by Glytch3r
Special Zombies
10 items
Description
Dog Zed Mod (MP)



B42 Version

Update:
Added Pack mentality feature (sandbox option)
makes dog zed follows pack leader

Who let the dogs out?

Adds 3 Zombie Dogs to the game
Inspired by S.T.A.L.K.E.R.
1: Radiated
2: Shadow
3: Clone

Radiated

Gains speed based on how bloody the target is
Creates radiation effect(visual effects only)


Shadow
Gains speed based on how panic the target is

Clone
Clone is the Shadow dogs Clone
Adds confusion to the situation


Admin Player
Admin may choose to wear Dog skins
feature is ment for debug but i went and add animations for players only
tho theres still alot.
but yeah playing as a player dog zed is limited to animations ive done including the famous fence hop

Admin Context menu
lets you spawn packs of these dogs


When they die it replaces the body with a dog item
clone dog just disapear and not drop corpse item
3 variation of posture for all the textures
note that these items are no longer actual corpses and cannot be used as containers

Most features are the same with my other zed mods so be sure to check them out
links should be on my profile's featured workshop items

Made for MP Servers
Can be installed mid game
Please report bugs or issues with error details


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Originally posted by author:
Mod by Glytch3r
Model by Dislaik
Commissioned by MAYHEM


All my mods are commissioned including this one
For custom pz mod commissions contact Glytch3r

btw i can do models now so im open to do mods with 3d assets now
thank you for your support


discord: Glytch3r#7331 / glytch3r
[ko-fi.com]
https://ko-fi.com/glytch3r

Workshop ID: 3365481228
Mod ID: DogZedMod
52 Comments
Glytch3r  [author] 28 Apr @ 11:43am 
@Tregedy yes cuz they are supposed to be crawlers , crawlers and normal standing zombies have different animsets, if you have a mod that changes zombies walktype or walkspeed then they wont be able to trigger the crawler based animations assigned to them
Tregedy 28 Apr @ 9:52am 
so this mod will only work if zombie behavior is set to default and have no zombie modification mod?
Glytch3r  [author] 17 Apr @ 11:13am 
@marshmallow justice
nope. it wont work with any mods that changes zombies walktypes
marshmallow justice 16 Apr @ 7:15am 
you reckon it'd be okay with random zombies & definitive zombies? or bandits even
Glytch3r  [author] 16 Apr @ 5:32am 
@marshmallow justice
custom sandbox option to set spawn rate
marshmallow justice 15 Apr @ 11:18pm 
how often will i run into the zombie doggos?
Archangel 5 Apr @ 7:48pm 
We need this in build 42
Odd Muffin 23 Jan @ 7:01pm 
ohh tysm
Twendig0 4 Jan @ 1:44am 
Error with bandits mod