Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Better Building Icons - Emperor Edition
   
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Tags: mod, UI
File Size
Posted
Updated
14.017 MB
1 Nov, 2014 @ 6:02pm
1 Nov, 2020 @ 1:21pm
16 Change Notes ( view )

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Better Building Icons - Emperor Edition

In 1 collection by Deus_0101
Rome 2 mods by DeusEx010101
7 items
Description
Why another "building icons" mod?
These updated icons add more detailed information to the icons. Building icon backgrounds now accurately represent the income type that they provide. Icons now show some of the bonuses they provide and how they affect public order.

City building and management is easier and more intuitive. No need to rely on remembering stats from tooltips or using complex building planners. The basic information you need is right there.

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BUILDINGS , SKILLS AND TRAIT ICONS
http://steamproxy.net/sharedfiles/filedetails/?id=334025876
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TRAIT AND SKILLS ICONS
http://steamproxy.net/sharedfiles/filedetails/?id=335227243
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SAVE GAME COMPATIBLE

RADIOUS COMPATIBLE

TTT COMPATIBLE

Uses vanilla Emperor Edition Icons

Icon colors have been enhanced so they do not look "washed out"

Background colors have been changed to match the building income type
  • brown = provides local or subsistence income
  • yellow = provides cultural income
  • blue = provides maritime income
  • green = provides agricultural income
  • grey = provides industrial income
  • red = provides military units
  • note: some buildings provide multiple types and have a "split color" background.

Left side of building icons show arrows for the buildings bonus types
  • white = bonus to all income
  • yellow = bonus to cultural income
  • blue = bonus to maritime income
  • brown = bonus to local income
  • green = bonus to agricultural income
  • grey = bonus to industrial income
  • red = bonus/buff to military
  • yellow wheel icon = provides research bonus

Right side of building icons show a green or red mask if they affect public order

I do not have the time to test all buildings using all factions. I have done my best to ensure the information is correct based on the encyclopedia and data files. If you find any inconsistencies or errors please let me know which faction and which building and what the issue is, a screenshot would be helpful. Thanks.



47 Comments
Otho 15 Jun, 2023 @ 5:44pm 
I realize the answer is likely no, but do you ever plan on finishing this mod? There are still a ton of buildings which have yet to be updated.
stauffi 22 May, 2022 @ 12:45am 
Great mod, but could you change back the Vineyard Town icon to the purple background? It's a unique resource so it shouldn't be orange IMO. Thanks bro.
33'_Division_Charlemagne 27 Feb, 2022 @ 4:21am 
At start i was doubted about put this on .. now i can't play without this masterpiece! The eye claim his part!!
zeusincarnate 30 Jun, 2020 @ 3:22pm 
The iceni buildings don't have their slavery buildings marked as a military building in this mod, so they're easy to miss.
Yarko Koniggratz 27 Dec, 2018 @ 9:34am 
in my DEI it works ;)
tonetone 11 Aug, 2018 @ 12:47am 
Thanks for updating, but it has always worked for me on every patch.
Commiss4r 27 Jul, 2018 @ 7:56pm 
DEI compatible?
ADRIEN crossbowlov WARAD druchii 11 Mar, 2018 @ 3:24am 
what about the new DK buildings ?
Deus_0101  [author] 14 Dec, 2017 @ 2:45pm 
I currently do not own the Empire Divided DLC so can not update the files for that campaign. The mod should still work with the main campaign. I am going through the latest data files to see what has changed. This mod is more than just cosmetic since many buildings share the same image icon yet have different effects, so I need to add new lines to the data tables to include different versions of the building icons. If you spot any that are incorrect please tell me the faction, name of building, and a screenshot will always help.
FERRDO 4 Dec, 2017 @ 10:08am 
This mod is brilliant. Hope you're planning on updating it.