Crusader Kings III

Crusader Kings III

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Golden Dominion (Alpha: Republic Update)
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Gameplay
Compatible Version: 1.18 'Crane'
File Size
Posted
Updated
22.414 MB
6 Oct, 2024 @ 7:11am
30 Oct @ 2:39pm
38 Change Notes ( view )
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Golden Dominion (Alpha: Republic Update)

Description
This mod is in a VERY early stage of development.

Golden Dominion introduces an exciting new gameplay experience in Crusader Kings III, allowing you to play as republics!

Rise to prominence within the Republic.


1. NEW: Communal Republics
Communal Republics are now playable, letting you rule the republic itself instead of a dynasty. Power shifts through councils and elections, and survival depends on balancing rival factions within the commune. Success means keeping the state stable and united, not securing your family’s legacy.

Merchant Family Elections: Even lowborn characters can be played in a Republic. Unlock Republican Legacies with Republican Prestige accrued over time. Balance the five factions representing the republican demograph.

2. Play as a Landless Patrician
For the first time, you can experience Crusader Kings III as a landless character. As a Patrician, your influence is built through wealth and prestige, rather than controlling land. You may not hold a county or duchy, but your merchant family wields power through gold, diplomacy, and strategic alliances within the Republic.

Unique Patrician Gameplay: While landless, you remain a crucial player within the Republic, using your wealth to grow influence and maintain your family’s status.

3. Merchant Family
You may not control land, but you control your family's wealth. Build your fortune through trade deals, favors, and clever investments. The better you manage your family’s resources, the greater your influence becomes in the Republic.

Family Fortune Management: Manage the wealth of your family, ensuring your heirs inherit not just gold, but the means to survive and thrive as patricians.

4. Conflict with the Narentine Pirates
As a powerful merchant family in Venice, you will need to navigate the treacherous waters of the Adriatic Sea, where the infamous Narentine pirates wreak havoc on Venetian trade routes. In the earliest bookmark, Golden Dominion introduces a unique conflict between Venice and the Narentine pirates, a constant threat to your family’s wealth and the Republic's dominance. Will you support military action against them or enlist mercenaries to protect your convoys?


  • Trade Expansion
    More trade events, anti-piracy, mechanics, rivalries between different plutocracies.
  • More Events
    Right now there are not that many events and I would like to add more.
  • Political Schemes
    Schemes between merchant families to exert power.
  • Contracts for Adventurers and Merchant Families
    I'd like to add some special contracts available for adventurers in republican realms.
  • More Domicile Buildings
    There's a limited amount of domicile buildings and I would like to add more.
  • Vassal Contracts
  • Activities


  • Can you update the mod?
    If there's a new update I'll be updating the mod as soon as I get the oppurtunity. Currently compatible with: 1.18
  • Is this mod compatible with X mod?
    If you put this mod at the bottom of the load order, it might work, but no features are integrated with other mods.
  • Can you make a compatch for X?
    Right now, I'm focusing on development rather than compatibility with other mods.
  • I have found a bug.
    Great, just report it in the comments. Make sure you don't have other mods loaded.

Special thanks to the CK3 Mod Co-op Discord for being very helpful.

Popular Discussions View All (3)
20
23 Nov @ 1:11pm
Suggestions
Azeloth
1
15 Jul @ 10:51pm
Venetian Culture
violet_athena
0
5 Nov @ 7:19pm
Generic Republics
Hank Kitts
378 Comments
Enad 26 Nov @ 4:37pm 
Just reporting the headwear bug that others have mentioned
Silver 26 Nov @ 7:35am 
It seems that the new DLC trading system is presumably designed for the Commercial Republic. But somehow, Paradox only uses this for the barter service. Have you considered applying this to a commercial republic system?
LastMyths 22 Nov @ 1:52am 
There is only one song playing constantly in the mod. Can I disable it?
Kira 18 Nov @ 11:48am 
headgear disapearing is because of how it modifies the portrait gfx. Mod author should change the republican_headgear.txt to have it be republican_headgear_base instead of headware_base.
神说万岁 16 Nov @ 12:02am 
There seems to be a bug that causes most lords to not wear hats
Gurigura 12 Nov @ 6:48am 
Hi, is it possible to create a custom patrician? I'd like to start as a subject to the doge, but the only way I've been able to do that with a custom character is to start out as an adventurer, then buy my way into becoming his subject.
Endervoid 11 Nov @ 8:02pm 
Im having an issue where after a "emergency election'"(ruler died) for the republic the subsequent election cycle gets stuck in the election phase
諏訪の祟り神 9 Nov @ 9:30am 
Why did the headgear disappear?
Cat_and_cat_inc 8 Nov @ 3:15pm 
I had lifelong terms, why did I have an election?
0kram 8 Nov @ 9:11am