RimWorld

RimWorld

306 ratings
Misstall's Armor and Uniforms
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Mod, 1.5
File Size
Posted
Updated
4.311 MB
19 Sep @ 8:12am
12 Oct @ 6:55pm
9 Change Notes ( view )

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Misstall's Armor and Uniforms

In 1 collection by misstall
Misstall's Collection
3 items
Description
Misstall's Armory
https://steamproxy.net/sharedfiles/filedetails/?id=3250588215
And
Misstall's Armory Charge Weapons
https://steamproxy.net/sharedfiles/filedetails/?id=3328487090

Add numerous garments and armor inspired by the above two mods.
Armor that is slightly less defensive than vanilla armor, but supports rapid-fire speed and accessories that reinforce hit accuracy and physical abilities.
Also, a cloak that allows you to disappear! and more to provide strong support for your settlers.
Some of the garments can be worn by both, adults and children.

Development is still ongoing and more equipment will be added in the future.



Translated with DeepL.com (free version)

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Misstall's Armory
https://steamproxy.net/sharedfiles/filedetails/?id=3250588215

Misstall's Armory Charge Weapons
https://steamproxy.net/sharedfiles/filedetails/?id=3328487090

上記二つのMODをイメージした多数の衣服や防具を追加します。
バニラの防具よりやや防御力は低めですが、連射速度をサポートする防具や命中精度や身体能力を補強するアクセサリー
また、姿を消すことができるマント!などであなたの入植者を強力にサポートします。
衣服の一部は大人と子供、両方が着用することができます。


いまだ開発は継続しており、これからも多数の装備が追加される予定です。
54 Comments
misstall  [author] 12 Oct @ 7:11pm 
Thank you!
Fixed the backpack so that it is correctly displayed above the shell layer.

For exoskeletons, it is normal behavior for them to show up over shirts, under duster coats, Flak vests, etc.
Hawk27 12 Oct @ 5:52pm 
I'm enjoying this mod, and really like your mods with grenade launchers mounted to various rifles. One thing I noticed about the new backpacks is that they are visible from the sides but not the back. It looks like they are rendering under the other clothing in the rear view. Also, is the exoskeleton meant to render under clothing?
Yo Quiero Waffles 12 Oct @ 9:51am 
You were 100% right about pawns taking clothes for the leg slot instead of the uniform. It all works perfectly now :steamthumbsup:
Yo Quiero Waffles 12 Oct @ 8:39am 
Thanks for replying, that makes a lot of sense. I'll change the policy to ignore anything that covers legs to see if they start wearing the uniform automatically.
misstall  [author] 11 Oct @ 8:02am 
This mod's uniform is designed to protect the legs and torso.
Therefore, it seems that the uniform is removed in favor of pants and shirts that are superior in terms of individual performance.
Yo Quiero Waffles 11 Oct @ 7:36am 
Really enjoying this mod, thank you for uploading it!

One slight issue I am encountering is that my colonists will not automatically equip the uniforms, despite their apparel policy allowing them to do so. Not sure if it's a bug, but I thought it was worth mentioning.
misstall  [author] 9 Oct @ 11:20am 
Because of the functionality of the Anomaly DLC, we accidentally forgot to restrict production when we should have restricted its use in environments where the Anomaly DLC was not installed.
We apologize for the misunderstanding and the inconvenience.
JacenThrent 9 Oct @ 10:51am 
Ah cause I thought it weird when it first dropped we could see the packs then after an update they vanished
misstall  [author] 9 Oct @ 8:56am 
When equipped, it grants the hediff, which increases its ability.
This is not shown in the description field.
F1tgal911 9 Oct @ 8:00am 
The exoskeleton bonus does not apply. There is no bonus mentioned in the description.