Crypt of the NecroDancer

Crypt of the NecroDancer

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Smooth Foes - Restricted
   
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10 Sep @ 6:23am
10 Sep @ 6:23am
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Smooth Foes - Restricted

Description
A texture pack based off of Smooth Crypt that recolors all enemies using the same warm, limited color palette (The 'Apollo' palette[lospec.com]).
The goal of this mod is to make the original enemy sprites fit in better with the rest of Smooth Crypt.

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The Restricted edition limits the palette of each spritesheet even further: they use only 6 shades of the same hue from 'Apollo'. This means most spritesheets use only 8* colors at most, like how early 8-bit sprites and palettes worked.
I made this variant of the texture pack because of Smooth Crypt's own inspiration ("porting" the game's sprites to Game Boy Colors). I figured some of the very colorful sprites would need to be "flattened" to a single hue palette for that to happen.

*"8 colors" = 6 shades of a hue + black (silhouettes) + transparent pixels
Note: Some enemies switch palettes for readability (e.g. swordmasters, ooze golems), so some spritesheets have more colors.

If you'd prefer more colorful sprites, check out the Vibrant edition.

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Compatible with Amplified and Synchrony
Sprites changed:
-Enemies from all zones, including zone 5
-Bosses and their minions, including all final bosses
-Shopkeepers encountered in runs (no Lobby NPCs yet)
-Extra enemies (such as leprechauns, mimics, coop enemies...)
-Enemy effects (swipes, shields, attack tells)

Clones are character specific, so I only changed the basic clone sprite.
Also, I decided to resprite blue and white mimic chests to black and purple respectively, since blue and white chests never appear in all zones. (they're not solid colored)