Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So, I don't really need to do anything about the different gold stack limits. My gold stack icons go up to 10k either way. If you go past 10k gold, then it will continue to show the 10k gold icon. Same goes for antiquarian changes, which all it does is increase the gold limit further.
Yes, the different stack limits resulting in missed/incosistent icon change threshold is what worried me.
In particular keep in mind to account for the changed default gold and antiquarian curio stack limits, and the changed per-antiquarian stack limit increase.
Oh, and I forgot before, but if you are generous, houndmasters start with three dog treats, so a third one would also be welcome. Not needed though.
By looking at the files, here's what truly is incompatible, which I can easily fix when I make the new icons:
- You need to place PBD above my mod because it stores all its custom items inside base game files.
- Laudanum is incompatible because they changed its ID. You just won't get stacked icons for it.
- They have different stack limits for base game items, typically increased, which means a lot of items will miss icons at high stacks(such as portraits and firewood).
I can potentially finish everything either late today or tomorrow.
Yeah, that's what I mean - I am absolutely not asking you to make stacking icons for all the new items, and 99% of them wouldn't need them anyway:
The most numerous ones are potions, but carryomg more than two of the exact same kind and tier is extremely unlikely, so it's fine. The only exception are the three tiers of supply-store healing potions, which all use the same icon with a different border, and of which you can get only two of each from the store (I don't know if the coded stack limit is beyond 2, but more can't be found mid-dungeon anyway).
Besides the 4-firewood stack, the only new items (in order of descending priority) I'd request a new icon for if you feel like it are the new curio-interacting supply items: Small Dagger and Caustic Solution.
Maybe I was wrong - looking at the mods' files, it seems that if I were to run with PBD overriding SII, the only cosmetic change from SII that would be lost is having 5 differnt gold icons instead of 4, due to both mods having sharedinventoryitem.display.json .
Maybe the config patch would need just that - a re-statement of the gold and provision icon change threshold.
I wouldn't mind doing the few items you're requesting though.
Now, what I'm confused by is what exactly you mean with patching the .jsons. Did you try the mods together and the stacking icons were not showing for vanilla supplies? I made .jsons for each group of items to make it compatible with any mod. The only way they wouldn't work is if the mod author changed the ID's of vanilla supplies.
Also, the mod author for PBD doesn't have any .json file with stacking values, so nothing needs to be re-stated.
Mainly it'd involve patching the .jsons so they re-state PBD's stacking limits/values.
The only new icon you'd need to do if you want is a 4-firewood stack for DD3 (and IF you want, a single two-stack icon for the supply store healing potion). You don't need to do any icons for all the other potions because IIRC they don't stack, and even if they do it's very rare you can get two of the same type and rarity to stack.