Total War: WARHAMMER III

Total War: WARHAMMER III

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Knights of Origo: Faction Overhaul
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76.437 MB
2024年8月26日 1時53分
9月25日 2時43分
24 項目の変更履歴 ( 表示 )

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Knights of Origo: Faction Overhaul

解説
This mod is meant to work with and is compatible with Mixu's Legendary Lords. However, it is NOT required.

"The loyal knights of Saint Origo decided Fyrus would make an ideal place to rest and meditate. They started defeating all of the natives and building a huge fortress. They decided to call this fortress the Holy Monastery of the Divine Origo."

This mod overhauls the Knights of Origo faction with new lords, a hero, units and campaign features. This mod is meant to work with Mixu's Legendary Lords.

FEATURES
  • Crusaders of Fyrus – 1 new Faction, 1 Legendary Lord, 1 Legendary Hero, New Generic Lord, new Generic Hero, and 3 new units
  • 1 new building chain
  • New building effects for Holy Monastery of the Divine Origo landmark
  • Custom Mechanics
    • Infamy and Sea Shanties - The Knights of Origo can enjoy a host of pirate mechanics such as Infamy, Pieces of Eight and Shanties.
    • Shipbuilding - Sir John and the Marshal lord has access to shipbuilding, with Sir John having a unique building.
    • Crusader's Zeal - The Knights of Origo crusade all along the coasts of Araby. Each victory emboldens and empowers the crusaders, pushing them to greater heights. Beware though, as losses and inactivity will weaken the zeal, and in turn lose the benefits that come with it.
    • Desert Supplies - The desert is a harsh place, with water few and far in between. Traveling without proper preparation will see you burned by the desert. Settlements will provide you with desert supplies for a time, ensuring no attrition lost when traveling the deserts of Araby.
    • Crusader's Vow - Sir John, the Marshal lord, and the Seneschal hero has access to a new vow: Crusader's Vow, replacing the Knight's Vow

PLEASE READ - IT WILL LIKELY ANSWER YOUR CONCERNS
  • (Should be) Compatible with Lily's Overhaul.
  • Compatible with Mixu's Legendary Lords.
  • This mod is balanced for vanilla gameplay. It aims to insert itself into vanilla campaigns as seamlessly as possible.
  • My version of Bloodletting will work with Mixu's.
  • You can choose to keep Mixu's John and Donna but keep the new units by unticking the first MCT option.
  • There is an MCT option for a custom start on Fyrus. Still pretty WIP but it works.

RECOMMENDED

SUBMODS

CREDITS
  • Rhox - Infamy and Pieces of Eight script was based on his work
  • Mixu - for the unlocker, the faction, the frontend script, which serves as the base of this mod
  • h3ro - His amazing Asset Editor is what made this mod possible. Big thanks to him for all the possibilities!

Comment any potential balance changes and check the change notes for update details.

[www.patreon.com] [ko-fi.com]
137 件のコメント
luke.sluszniak 10月30日 3時24分 
Can someone make a new SFO submod for this?
graetor  [作成者] 10月19日 4時00分 
@Nara - well yeah, these are ships/navies, not hordes. you can only recruit at sea
@mike1mike2mike1 - did you enable the MCT option? try unsub/resub and make sure its enabled before starting
mike1mike2mike1 10月18日 18時06分 
@graetor Hello. In my current campaign Sir John is the Mixu version not yours every thing else seems to be your version like Donna etc,etc? Playing as Quenelles using Ubermogen's Dukes mod. Sir John came to me via recruit defeated LLs. Thanks.
Nara 10月14日 11時52分 
The faction has no encamp stance and can't recruit outside cities on land
graetor  [作成者] 9月25日 7時32分 
not really. you have to consider that the factions im modding are base game factions that already starts in araby, and despite the fact theyre modded factions, they are still minors. they will still die to major opponents like arkhan or settra if left unchecked
adaalbert 9月25日 6時39分 
Hello. Are you considering moving one of your Order Faction to Khuresh to avoid overcrowding in Arabia?
graetor  [作成者] 8月16日 6時06分 
@GodsMostAutisticSoldier - oh nice catch, ill fix as soon as i can
@Egil_Styrbjorn - so what are you asking? you want to disable my lords and faction bonuses?
Egil_Styrbjorn 8月15日 21時02分 
Thanks fot you're work, but i have any questions
Is it possible to leave John from the mixy with his skill branches, leaving the faction bonuses?
I unchecked the first setting, but nothing has changed...
GodsMostAutisticSoldier 8月12日 21時30分 
My senechals cannot get past questing vow, because their victories at sea or sieges do not register with the vow system
graetor  [作成者] 6月28日 7時40分 
linked, please comment the link next time so it's easier for both of us, thanks again!