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Companion Quest - Cormanth (UWE Dependent)
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2.042 MB
25. aug. 2024 kl. 15:44
26. aug. kl. 20:11
16 ændringsbemærkninger ( vis )

Abonner for at downloade
Companion Quest - Cormanth (UWE Dependent)

Beskrivelse
If you made it to the distant homes of Kenshi's Hive queens, you might have been shocked for your royal reception to consist of shrieking and guards hurriedly shooing you away. This mod starts to bring my interpretation of "why" into Kenshi, with dialogue and item descriptions from several npcs. Seek a small outpost South of the border between the Floodlands and Okran’s Gulf (East of Mongrel) to get started.

New Start: Scum of the Hives - start with decent survival stats in Rebirth. Store your starting items in your… “ocular storage”… right away if you want to keep said items. Follow rumors of a Safehouse to the North to fully begin the quest. (If you haven’t been to the Safehouse north of Rebirth before, you need to climb to the top cliffs of rebirth and escape that way.)

Requirements: UWE
HIGHLY Reccomended: Dark UI (will work without but text may look odd)
Recommended:
Inspiration mod: Companion Quest - Morse by Dr. Igor.

This mod should be fully compatible with UWE/Kaizo and the rest of the mods in the collection "Lore Friendly Role-Playing Experience" by Igor. I was able to skip a ton of steps by using the framework and assistance provided by him. Took me only 15 days to make this mod as someone who has never modded anything before.

*PLEASE feel free to share your experience and suggestions in the comments/a discussion!*
**I've only implemented the first quest so far. If there is significant interest I will go back and try to add another leg of the journey. There's a lot of lore and stuff I'd like to add, but for now, there is a solid quest with a powerful recruit should you be interested in trying this mod out.
***The mod files are called Robowyrm in FCS sometimes.
Populære diskussioner Vis alle (2)
2
23. nov. 2024 kl. 18:24
[SpoilerAlert] First quest
Klyn
0
31. aug. 2024 kl. 9:11
Modding Process Info
MrMcGreedy
76 kommentarer
MrMcGreedy  [ophavsmand] 24. aug. kl. 15:19 
@That Might and Magic Guy idk what Terron's Lair is but none of the buildings I've added are buyable and there's no gate in the town I made. I believe Rusted Ridge is a UWE added town; I haven't touched any towns besides the one I created in this mod.
That Might and Magic Guy 18. aug. kl. 1:53 
Hey there, was bumming around Rusted Ridge up in the Floodlands and found that you've got a building for sale stuffed right in the middle Terron's Lair for UWE. I'm not sure what the process is in moving it but it does make walking around inside the building wonky. Could probably stuff it where that one ruined outpost is in the corner of town or up in the hill beside the front gate. Either way, eager to set up shop here, cool little town you got made~! Have a good one! :mhwilds_goodbye:
MrMcGreedy  [ophavsmand] 17. aug. kl. 21:56 
@Bird As long as you have UWE installed, you don't have to do anything about that warning. The only mod this mod requires is Universal Wasteland Expansion by TreadLightly77. It does have a dialogue line reference to another mod, "Companion Quest: A Drifter's Story..." by Dr. Igor. If my mod is not below/after UWE in load order then it will not work. If it is not below/after the OG companion quest mod, then there is one line of dialogue that is missing a possible target, which means you'll get that mod load order warning, but nothing really changes.
Bird 17. aug. kl. 21:04 
its still saying missing mods, what should i do ? is thatt intentional ?
MrMcGreedy  [ophavsmand] 17. aug. kl. 18:22 
Should be cleared out for that issue now
MrMcGreedy  [ophavsmand] 17. aug. kl. 18:11 
Ah yeah I added Mogwai hivers I think to be recognized for a hive-race specific dialog line a while ago but didn't hit publish; just so any hiver race should be recognized for the line. I can that part of the condition check it if it's annoying
Wirlocke 17. aug. kl. 15:44 
After the recent update it says it's missing some Mogwai model references.
MrMcGreedy  [ophavsmand] 17. aug. kl. 10:45 
@Raizzen That's what I love to hear! :beeped:
Raizzen 16. aug. kl. 18:37 
Cool Mod, I'd love to see more. Cormanth gonna be a wonderful addition to Beeps squad. :beeped:
MrMcGreedy  [ophavsmand] 16. aug. kl. 15:08 
I now realize that the condition "has AI contract" doesn't actually scan for any bodyguard contract on the player, only if the character with that condition on the line is also the bodyguard, or the leader of their squad is the bodyguard. This is what was messing up the dialogue so I'm gonna have to add a few items that function as dialogue unlockers