Garry's Mod

Garry's Mod

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Force Push [VMANIP]
   
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Content Type: Addon
Addon Type: Effects
Addon Tags: Cartoon, Fun, Roleplay
File Size
Posted
Updated
1.680 MB
16 Aug, 2024 @ 10:35pm
24 Aug, 2024 @ 1:24am
3 Change Notes ( view )

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Force Push [VMANIP]

In 1 collection by coolbriggs
Coolbriggs Mod Collection
7 items
Description
Force Push

Description:
Force Push brings the power of telekinesis to Garry's Mod, allowing you to unleash a powerful wave of energy that sends enemies and objects flying. Channel your inner force user with this dynamic and immersive ability, integrated seamlessly with VManip animations for a smooth and cinematic experience.

Activate your Force Push with a charge time, and watch as NPCs and props within the blast radius are hurled through the air. NPCs below 50% health will be dramatically transformed into ragdolls, making the push even more satisfying!

Dive into the immersive experience with:
- Full VManip animation support for realistic and smooth force pushes
- Adjustable charge time for controlling the power of your push

Features:
- VManip integration for seamless animations
- Dynamic NPC interactions, including ragdoll transformation after they're half health.
- Physics-based force applied to objects and NPCs within a 300-unit radius

NEEDS:
Make sure you have VManip installed and configured correctly, as it is required for the animations to work smoothly.

To unleash your Force Push, use the key B.

Your feedback and suggestions are welcome in the comments!

Tags: Force Push, Telekinesis, VManip, Physics, NPC, Ragdoll, Action, Garry's Mod, Magic, Third-Person, Animation

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11 Comments
george_sam200 28 Dec, 2024 @ 6:14am 
its more like telekenesis than a push
Ori 30 Nov, 2024 @ 9:51am 
Can we have a version in which the player do a simple quick punch or knife stab/slash? For Knife attack, there are already animations available, just need to be integrated with vmanip: https://steamproxy.net/sharedfiles/filedetails/?id=3035080026
Zuletzt bearbeitet von REMO 14 Sep, 2024 @ 8:00pm 
I feel the half-health effect is inconsistent and not very satisfying against smaller enemies like headcrabs and way too powerful against big strong ones like striders. Could we please have an option to make it deal a flat damage based on charge? Like 1 damage per 2 units of force or something.
Tums® 31 Aug, 2024 @ 3:56am 
No your name sounds like cool bugs
coolbriggs  [author] 30 Aug, 2024 @ 11:13pm 
can you elaborate?
Tums® 30 Aug, 2024 @ 5:30am 
Cool bugs
coolbriggs  [author] 29 Aug, 2024 @ 10:20pm 
@agent91121 I'm figuring out how to do that now
agent91121 28 Aug, 2024 @ 10:19am 
Will there be an option to bind this to a different key with a command?
Tums® 20 Aug, 2024 @ 10:40pm 
AWESOME
ilu 19 Aug, 2024 @ 5:51pm 
ok this is pretty swag i hope u continue to work on this thang