No More Room in Hell

No More Room in Hell

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Map Secrets Part 3: D-F
By Slap Happy
Map secrets on 31 maps nmo d-f
   
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Intro
To provide a single and complete guide of secrets, I have included all nmo maps from previous secrets guides, credited the original authors and linked their works. I have removed references to deleted guides

For better loading and scrolling, guide parts increased from 4 to 8. Letter b nmo maps are broken into 2 guide parts. All guide parts have a links section that has the previous and/or next part

If you like this guide, give it an upvote (thumbs up) above. Add it your favorites and it's easier to find in the guides section
nmo_daqiao_v1_5 (the bridge)

Get the head near the crushed zombie shortly after using the ladder

Carry the head forward and place it next to the candles under the hanged man

The hanged man will become a boss zombie
nmo_dark_course
Shot near body on boat

In the freight hold of the boat, look for a ladder to get on top of the shutter

Follow the beam and go through the gap, then drop to the roof with the body

The body will be near a shot
nmo_darkocean_r5

Inside the first warehouse is a lift that you don't need to use

Press the button and crouch as the lift descends to get into the crawlspace below the floor. Slide down the wall then use the button to get back up. Don't ride the lift all the way down or you'll drown

Welder areas and chainsaw room secret

In the very unlikely event that a random spawn item in the beginning is a welder, you can cut the locks on these 2 sheds

You could also weld this weapon locker on the 1f of the second warehouse, behind the stairs

And this weapon locker on the 2f of the second warehouse

Also, when you leave the second warehouse, zombies will break out and attack you

If you go to the area the zombies came from, you will find a locked hatch

Welding the hatch leads to a ladder and corridor

The corridor leads to a room with computer and electrical panels

2 of these electrical panels can be broken (one shot with a .308 will do)

One of these panels will reveal a switch that can be thrown

The thrown switch will reveal a code in the room. Unlike anywhere else in nmrih, this particular code is either rng or has a very large number of possible codes

Use this code on the keypad just past the lift for the generator plugs

The secret room has a chainsaw, a fair amount of fuel, a gene, and a medkit

However, if you took the axe from the corridor to get to the electrical room,

The pipe in there started gushing, and you will get a HA-HA. NO. when you interact with the keypad

Cool story bro, but where's the welder?

3 welders, all conveniently at the very end of the map

If you want to backtrack, the gate here opens so that you can return to the start

Or you can cheat. I recommend cheating

Use a gravity cheat to jump up and slide down onto the rusted pipe at the starting area


At the end of the pipe, jump up high and into the empty truck area

Jump across or over the bridge to the other side

Get the welder and go back the way you came. Now you have a welder at the starting area!


Don't feel bad about gravity cheating on this particular map, there are actually a lot of hidden items and messages from the map creator in otherwise inaccessible areas. Check out these Easter eggs!
nmo_dead_airline_v6

Press the button in the security shack to access the back lot



Break the window at the end of the alley for a secret room



After setting the explosive, break the door on the right in the next area to access a few secret rooms

Jason!

Take the Use This yellow gas can with you through the underground area


Emerging from the underground, go left around the ambulance and place the can to destroy the barrier in front of the restaurant

Weld the storage door

Enter as a team as the door will shut behind you and you'll have to fight Jason wielding a machete

When Jason is killed, the door will open, the smoke will clear and you can find an (empty) chainsaw where he broke out of the wall

Bar-made Molotov's


While moving the yellow gas can, you'll notice there are 2 red gas cans in the underground area

A medical locker in the underground area can also be opened

Just after emerging from the underground, there is a tank that when approached will give the message: it looks like this tank can still shoot


Hold e on the tank and it will fire and blow a hole in the wall of the nearby bar

Behind the bar you'll get a message: need a canister to make molotov

In addition to the 2 in the underground, there is another red gas can in the next apartment building that you can backtrack with



Bring the red gas cans to the spot behind the bar and they will be converted into molotov's




At the airfield, press the button in the control room to open the hangar
nmo_desert_skystation_rc1




1428, the sequence the panels are used in



Right behind where you take the elevator down, enter the code in the door in the blue container. It is easiest to enter the code with an aimed pistol

There is a machete, medkit, shot, and 2 weapon boxes
nmo_despair_final


Break the wall under the stairs for a machete and med items
nmo_desperate _escape

Interact with this dufflebag for a .22 and pills


You can drink the red bull on the table in the next room, but it doesn't do anything
nmo_desperate_escape_part2

There is a dufflebag at the start on the train

You can also jump over to the weapon box, but be careful not to touch the rail
nmo_detroit_v4
Credit for the secrets on this map goes to the author of the Secrets on custom maps guide linked below

Starting building

The radio on the starting 2f will play music


On the 1f, you can press e on the stash

Extinguisher locations

The first location is down the hall next to the computer telling you to activate cheat codes

The second location is at the end of the 1f hall next to a soda machine

If it is not in either 1f location, go back up to the 2f and look for the extinguisher behind an opened door

Ambush Alley

Heading down the first street the alley on the right has the first possible welder spawn location

But you will be ambushed by a group of runners as you go past this van

The first welder spawn location is behind the van

If you get the welder this early you can use it on the fence here to try to shortcut to the sewers quickly. But be careful of the special zombies



Opposite the alley, a door can be opened and you will find a medkit at the top of the staircase behind

Adsa store


If you didn't find the welder in the ambush alley, it may have spawned in the office of the Adsa store

In the back room of the Adsa store, you may find the gun store key

If you slide this key under the shutter, you can pick it up from the outside and don't have to carry it back through the store


The gray box in the truck that crashed into the adsa store can be welded open for ammo

Red cross medical


If the welder did not spawn in the ambush alley or the adsa office, it will spawn in the flooded basement of the red cross building

If it did not spawn in the back room of the adsa store, the gun store key will spawn under the stairs in the flooded basement of the red cross building. Move the boxes out of the way


There is a weldable gray box that has medical items in the red cross building as well

Gun store

Just down and left from the red cross building is the gun store. Use the key that you found in the adsa back room or the flooded basement to open it


Use the welder inside the gun store to open the grate and a gray box in the back

While it has useful items inside, the best use of the gun store is lure a special zombie, such as the burning or growing zombie, into the gun store and then get past them and shut the door, trapping them inside


A direct hit from the horse fountain will kill the burning zombie
nmo_detroit_v4 (continued)
X marks the spot

Just down from the gun store is a shed with mallet. Bring it with you to the other end of the street


Use it repeatedly on the red X and the wall behind will eventually break

There is a shot and a good supply stash

Art Gallery

You will pass an art gallery on the way to the red X

Punch the scanner on the right until only the top laser is active

Now crouch under the laser and press the red button at the stairs to deactivate the lasers

The ghost


Across from where you weld into the sewers, if you get next to the ambulance and watch the road behind, you will see a ghost crossing the street


if you go over the lookout post near where you weld into the sewers, you can find another weldable box in front of the humvee. But there is a lot of runner spam here and the box takes much longer to weld. Avoid this unless you really need the weapons

Respawn room



If no one respawns in the respawn room in the sewer, you can shoot the lock off with a .357 or .308. Aim just under the handle

Manager's Office


If you press the button here and push into the wall next to it, you will be teleported to the cubemap. There isn't anything there and you will be teleported back after about a minute. The button only works once

This button only works if this trigger on the 1f is done. I have not figured out what needs to be done to get this trigger to trip consistently, although I have gotten it to work several times. You can see it with the showtriggers_toggle command in the console. Other than disappearing, it will not give any audio or visual cue that it has been tripped

Press e on the remote in the manager's office to change the channel on the tv

Access card secret

You will find an access card in one of the cubicles of the 2f

Bring it to this machine on the 1f, you'll hear a Nice and get a gene

Underground Secrets

Press e on the laptop on the 2f to open the secret door


Now head to the underground (you will need to have done the objective in the manager's room to unlock this). Press e on the light switch to turn them on


You can crouch jump through the wall here


The supply room may have a chainsaw


There is also another secret here, you can crouch jump through the shelf at the back for 3 tnt


Only one person needs to go through this long hallway with fire and steam traps


After you get through the hallway and break the wall, hold e on the valve of this large tank to turn off the system

You can now safely move through this hallway, the last steam will not hurt you
nmo_deviation

Press this button in the shack opposite the locked gate

Backtrack to the FMO building and the door will be unlocked


Take this key from the shed where you get the gas

Use it to open a 2f room with a sniper rifle in a nearby building



Once the power is back on in the freight area, press the button in the security shed to slide back the gate for items



Take the key by the body in the warehouse and use it downstairs for a secret room with a bow and arrows


In the ending area, get the fuse in the bathroom of the barracks


Use the fuse on a nearby building to open the hangar
nmo_dimension_time_b5
Money


You will find glowing stacks of cash. Pick it up for +3 points. The first one is on some boxes in the store with the first camera. You can find up to 12 stacks of cash

Code shutter



Remember the code from the store and backtrack down the stairs to use the code to open the shutter. Behind is an area where you can buy health items and another stack of cash

More cash

You will find the next stack of cash just before the door to the keys and fuses area

Watcher path

If you get the path that leads down after the camera and fuses area, look for a stack of cash in the corner of the tunnel just after the first encounter with the eyes

Sewers path

If the path continues in the sewers, look for a stack of cash in the bathroom between bosses

Subway station


The paths will converge at the subway station. Go behind the camera and up to the 2f for 2 more stacks of cash

Shot

It isn't really hidden, but be sure to pick up the shot before the elevator with the mannequins

Clock area - cash

The security office has a stack of cash on the desk

And the janitor's closet has a stack of cash on top of the locker

Clock area - hidden room

Near where you find the ladder on the train platform, jump up onto the trash bin and then the light fixture behind it

It's not an easy running jump to the next light fixture, but it can be made in single jump


jump up to the area above the platform entrance and break the wall where it glows green. Use a melee weapon or firearm


The hidden room has tnt and 2 stacks of cash

Secret cash at last train station




The locked door at the last train station can be opened for a secret stack of cash if you backtrack here with the blue key from the next area

Bar

The last stack of cash is in the bar at the end of the street, on the bar
nmo_division_a1
Search all fire escapes


Head to the top of this fire escape in the starting area for a hidden firearm


At the microphone outside, head to the top of the nearby fire escape for another hidden firearm

The secrets that will be available to you from here until the ending outpost area will depend on the map path that you get

Fire escape chainsaw


If you get the path that leads off the roof of the garage, head to the first fire escape

You can make the jump up to the ladder in single jump, then head up the fire escape for a chainsaw

Weldable room - garage trash


You can weld open the metal door in the garages

There will be an item


And the gray trash bag is a partial weapon box

Hidden room - sewers

At the end of the sewers, you will see an opening into a room on the 2f

Go up, cross the bridge, and head to this opening from the left side, then crouch jump to the opening


The room will have a chainsaw and a dog picture

Hidden room - generator area

In an alley across from the generator, you will see a door on the 2f

To get to this door, head around the helicopter crash to the next alley

Crouch through the hole in the fence

Then climb up onto the dumpster and then onto the top of the open lid

Then crouch jump to the nearby roof

Then jump over to the roof with the door


Inside is an item and a cat picture

Hidden room - store loading dock



At the store loading dock, jump up onto the railing and then jump to the top of the doors


There will be a firearm and a dog picture

Hidden room - outpost area

In the back area of the restaurant is a walking dead door with a nearby grate



Break the grate and follow the vent to a hidden room with a few items and another cat picture

Weldable room - outpost area gun store



You can weld open the optional gun store at the ending. It has mostly been looted, but there is some ammo, meds, and a firearm
nmo_doom



Drop down from the starting area for a hidden machete and med item

There is another machete behind a platform in the first large room
nmo_downtown_v3-p1 (&p2)
Parts 1 and 2 share the same area/secrets

Check the mailboxes for weapons and ammo

Turn on the lights

At the police station, the door on the left is the respawn, but unlike with other maps, you can decide when to use it

The door on the right can be welded and has shotguns and ammo in the shelves
nmo_emergency_2807



The 1911 case is opened with the code 3001, which is later visible from a respawn area




Bring the watermelon from the start all the way to the hospital at the end for a secret room with weapons and genes




There is a head in the stairwell that can be taken deep in the hospital for a secret


There is a keypad at the bottom of the staircase of the starting building


2849. This code is only visible in spectate behind the pharmacy in the mall

Entering this code will summon 2 giant zombies outside the mall entrance. It's an extra tweak to difficulty if you want it





Bring the seagull outside the mall entrance to the hospital for a room with 3 pickaxes, these are not melee weapons but moveable items with blades deadly to the zombies




Break the glass at the Sir Smoke Alot! and bring the weed plant to the hospital for a weapon box


The gun store on the 2f of the mall can be welded



On the way to the yellow key, open this locker for a shotgun and shells





Get the mini-helicopter near the yellow key and bring it deep in the hospital. It will open a phone that will teleport the player to the top of the shopping mall. Players who miss the helicopter escape can use this teleport to escape

Hop into the nearby hovercraft


Press e inside and wait until your hands disappear

Left mouse will give you lift, and wasd will steer



In the gun store, use the same code as before, 3001, to unlock the keypad safe




Take the boombox from the gun store to the hospital for a room with 3 health boxes and c4
nmo_emergency_b1
Upgrade to 2807. The Safe at start, Watermelon, and Seagull secrets are all the same. Head secret removed. Gun store safe removed. Boombox replaced by Breakable Giraffe. Giants code enhanced. RV added. Body armor added to both gun shops. Coffee machine added to Weed secret. Traps added. Mini-helicopter secret changed

Breakable Giraffe

Found on the floor in the starting area. Easily breakable just like the watermelon


The Giraffe will open the 3 med box and c4 room that the Boombox did in 2807

Here there be giants 2

At the bottom of the staircase of the starting building, there is a locker with a keypad. Enter the code 2849

This code is still only visible in spectate behind the pharmacy in the mall


This code will summon more giants than before, including the radio giant. It's an extra tweak to difficulty if you want it

RV


Press e to open the RV. There is a random item inside

Body armor in both gun shops


After welding into the mall gun shop, you will notice two body armor vests

The vest does not heal you but it will reduce the damage you take by 1/2 or more - an 8hp damage zombie child strike will only do 4hp, a 15hp zombie adult strike will only do 7hp (game rounds down)

The vest will also reduce the damage taken when bleeding. You will still be slowed, but the 1hp/second drain on health will not happen

This damage reduction effect does not stack, but each vest will only reduce between 55-60hp before it stops working, and this effect does stack - taking two will reduce 110-120hp (you will need to heal yourself, but the vest will continue to reduce damage). Leave the other vest for a teammate if you have one but take both if solo


There are 2 more vests in the later gun shop that can be picked up as well. These will also stack with previous vests, taking all 4 solo will reduce up to 220-240hp damage

However, the 2 vests closest to the counter are just background and cannot be picked up

Weed secret coffee machine

The Weed is still found in the Sir Smoke Alot's window


The Weed now unlocks a room with a weapon box and coffee machine


Press e on the machine to dispense a cup, then press e on the cup to drink. Gives 2x speed

Avoidable traps

Just past the mall respawn, jump the tripwire and the nearby shutter will not open and let out a group of zombies

Just before the yellow key, don't press the green button. It will open the shutter and let out a group of zombies

Mini-Helicopter Secret

The Mini-helicopter is still found next to the yellow key



The Mini-helicopter is still used in the same place and will still teleport players next to the hovercraft, but the hovercraft is now on the top of the hospital instead of the top of the mall, which will make flying to the extraction much easier. However, I do not recommend trying to fly the hovercraft after drinking coffee


Jump in the hovercraft and press e, then wait for your hands to disappear. Use lmb for lift and wasd to steer
nmo_escape_mplay_b7


In the starting area, inspect the body for a code to the nearby locker. The code changes



Inspect the body in the room near the generator for the code to the room near the exit
nmo_escorted_y9v1
Stash at start


At the start, climb up the fences and ambulance, then jump to a stash of items

Med locker


Just before the stairs to the roof, hold e to open the medical locker in the bathroom

Welder locations

1 - Just after you drop down to get the ladder, look behind the bookcase


2 - In the alley, jump over the car and go around the corner

3 - Near the van at the end of the alley


Weld the shutter, then push it in

Clear the house objective bug

A group of zombies is supposed to spawn in the house, and the objective is completed by killing all of them. But sometimes this group does not spawn. If you are playing solo, make sure not to kill one of the zombies in the alley, lure it into the house and then kill it

If you are playing with a team and all of the zombies in the alley were killed there is another option. Have one team member go forward and get infected, then return to the house. Wait for them to turn and then kill the zombie to clear the objective
nmo_evocation_prelude_v2


In the starting area, jump and break the boards for a shotgun


Break the bookcase near the phone for a box of items



Move this bookcase to cut off the runners



When you come back to the hall, the ghost will appear and the cross will fall

Use the cross on the last bookcase in the library, it has a cross shaped indentation

This will open a small room with a note and an item box

The item box has a welder in it


Break the red skull to kill the hallway ghost



In the maze, take the lantern with you, it will show the path by lighting arrows


When you reach a circle of candles, keep going straight for a secret


The door opens with 2 pressure plates, place the lantern on one and stand on the other to open

There are some items and a note



When you reach the end of the maze, teleport the lantern through first so you will have it in the next area


Break the other door of the building for items




In the open building, take the lantern with you up to the attic and use it to physically push open a block for a secret area



Break open the next building for items including a hidden medkit in the ceiling

Secret Ending 1
You will need 3 secret puzzle pieces and 3 items: baby. block, and giraffe

Puzzle Piece 1




Go to the area with the weldable locker, weld, then remove the brown box for a hidden button underneath, press this button to open the wall


Teleport to the lake area, examine the list there for the code 1836, use it to open the safe for the puzzle piece

Puzzle Piece 2


In the early room with a cogwheel, break a bookcase for a secret room with a gene, a note and a code on the wall: tstdcsdt



Go down to the maze, take the second left passage to the door with triangle, diamond, circle, square. Use the code tstdcsdt to open for the puzzle piece
nmo_evocation_prelude_v2 (continued)
Puzzle Piece 3 and Giraffe
This won't be available until after returning from the maze

In the hallway with the long boards, run to the right and fall through the hole



This will teleport you to a small room, find a candle, place it on the table and light it to get the puzzle piece

The giraffe is also in this room, teleport it out before you leave

Block

The block is found in the area where the ghost attacked from after the yellow key was used

Baby

The baby needs a code to open, but it's already in the room: the lights on the left show the number sequence and the lights on the right show the number
In the shot above the left is red, white, orange, yellow
The right is 3 red lights, 4 white lights, 3 orange lights, 5 yellow lights: so code is 3435
There are 15 lights on the right side, so the code number will always add up to 15 (3+4+3+5=15)



Place the items, use the batteries to start the survival event, and throw the switch when it highlights. You will get a message that the secret ending unlocked




The tunnel after the elevator will now turn left and in the next area you can go through the door on the left

You will be teleported to an outdoor area with the gate from the loading screen


Follow the blue glow sticks to two graves and press e, then return and the gate will open

Secret Ending 2
You will need to unlock secret ending 1 first

After throwing the secret ending switch, go back to the starting room and answer the phone. You will get the message meet me at the lake

Go to the lake area by using the teleport after the welded locker

Pick up the key from the ghost at the lake

Teleport back and use the key on the V door in the hall leading to the welded locker

The room will have the code 7459. This code will not work unless you come here first

At the secret ending room, you can now input the code on the door on the right

Secret ending 2 is much more challenging than 1
nmo_existential
This map does not have secrets, but I have decided to include it because its objective, ...do it for our families..., is so vague that the secret here is how to complete it

At the start of the map you'll be given the vague objective: ...do it for our families...


Parkour your way up to a key above the starting area

Use this key to open the locked door

Use the welder inside to cut into the next area

Parkour to the end of the map to get the family picture

Bring it all the way back to the locked room where you found the welder and place it on the altar there

This will open the escape at the starting area
nmo_exodus_dawn_v1


There is an easy to miss sniper rifle at start


If you come out of the water onto the red pipes, you can jump to the top of the railing and get the resupply box here




You can pick up the lockbreaker on the table and use it to break the lock on the lockers



When passing the train cars, be sure to turn around and look in them as one has a weapon box and special medical item. The special medical item cures up to 15 hp and will not heal over 100
nmo_exodus_ruse_v2




2 of the doors in the first area don't have handles but can be opened and have supplies



The mine can be shot




Use the lockbreaker to open the fenced area



There is a flare that can be carried, it is useful when you need more light trying to connect the switches


There is a shortcut here if you climb on top of the boxes, break the grate and go through the vent

You will pass through an area with a large fan and medkit


The end of the vent will drop you right in front of the backup power switches for the elevator

There is also an extinguisher right there to put out the fires



There is a hidden machete and shot at the top of the stairs


And the radio at the bottom of the stairs can be played
nmo_exodus_final_v3

There are medical items in the refrigerator and freezer at start

You can board up the runner spawn location

But it is much better to push the nearby boxes to block the spawn



Pick up the valve when you find the c4. Bring it through the map to the final area and use it there to open a shutter for a weapon box and other supplies



Grab the wrench as you head through the back of the garage and use it to break the lock off of the medical cabinet behind the car




You will find two more unlocked medical cabinets that can be opened for supplies



You can climb up to a secret room with a good stash of supplies in the final area, but the climb up and down is quite difficult as you will need to be on the very edge of the ledges to climb up and down the pipe
nmo_experiment_v3fix


Bring the fresh watermelon from the start down the elevator and use it to open the medical area


Crouch to shoot the boards and open the area



Press e on this vending machine to get items/small watermelons until you run out of cash



In the bathroom, grab the roll of tp and slide it under the locked door, kill the zombie and take the items


Use this med station to heal to 100hp



Bring the welder for an armory
nmo_extra
Trailer stash

Just past the start is a trailer with a secret stash

Climb to to top of the pallet jack and jump to the top of the nearby boxes

Make your way up to the top of the truck

Get onto the open door then slowly ease your way so you fall into the trailer


Then crouch jump over the boxes and make your way to the stash of a Fal and a grenade

Easter egg

There is an apartment above the burning records store. It's the only optional area

Inside are a few items including a flare gun near a computer. You can read the computer screen in spectate or noclip for an Easter egg
nmo_facility_v5
Getting 10 Hula dolls will unlock a secret armory in the basement of the final cabin
Most Hula dolls can be picked up with e, but several will need to be shot
There are 3 sets of Hula dolls, each one has a doll in the starting area. The sets do not mix and match

Set A

A1 is in the starting area behind a box

A2 is in the sewer, in the back corner of the area with the water

A3 is on the scaffolding near where you get the radio, it must be shot

A4 is in the dark office near where you get the radio, under the desk

A5 is in the area with the transformers on the way to the satellite dish

A6 is on top of the boards as you leave the facility

A7 is behind a block near where you input the code

A8 is behind a monitor in the offices

A9 is under a table near where the breaker is thrown

A10 is under the porch of the last cabin

A11 is in the cabin. It is extra

Set B

B1 is behind the bright light in the starting area

B2 is in the trash can right after you leave the starting area

B3 is in the sewer, where the water splashes in

B4 is at the end of the hall where the radio is

B5 is on the crane near the respawn

B6 is near the boxes in the electricity area

B7 is in a corner of some boxes in the facility

B8 is behind the monitor where you input the code

B9 is in a tent in the campsite

B10 is on the porch of the final cabin

Set C

C1 is at the back of the room where the zombies break out in the starting area, in the bucket

C2 is in the sewer, behind a barrel where you weld

C3 is below the walkway to the radio area

C4 is behind the barrels near the battery

C5 is near where the radio is used, jump across to the other trailers and the Hula is around the corner

C6 is on top of a transformer and must be shot

C7 is high up on the shelves of the facility and must be shot

C8 is behind a plant in the offices


C9 is very well hidden underneath the traffic cone

C10 is in the waterfall

C11 is in the basement of the final cabin, near some pallets

Reward

You will get a message when 10 dolls have been collected


And an armory will open in the basement of the cabin
mg_farm
Happy cat dance

On Day 1, go to the bedroom upstairs with a cat picture and you will notice a fish lying in front

Feed the fish to the cat picture

And you will be treated to a short song and cat dance. Return with more fish and the cat will happily dance again

Developer room

Behind the 7-11. You will have to noclip here


It has 3 labeled buttons: disable extraction, disable nighttime kill trigger, and give $500
nmo_falloutlimbo_v5

Grab the access card near the vtol

Kill the plant monster and use the access card on the card reader next to it. You will hear a sound that it has worked



This will disable the turret and let you pick up the items that spawn behind the fence. You may need to do this to get the welder, but do it for the supplies even if the welder isn't here


You can use this turret in easy mode


The injector (near the bandage) will automatically restore 100hp when touched


The moveable radio here plays lots of different music, and can also have special effects like shaking the map or exploding. Press the tuning buttons when sparking to play the next song/effect


The jukebox on the 3f will play different music



Be careful on the 4f and 5f as they have large c4 traps with nearly invisible trip wires. Hold e on the trip wires to disable



In the electrical room on the 5f you can break the door and access the bottom of the stairwell. There is a body with an item. If the access card has fallen through the cracks of the elevator (it has collision), it can be retrieved here


There is a moveable bomb in the 5f armory, but be careful as even a small drop can detonate it


Be weary of special items, the one on the right will help, the one on the left will not

The cat room is located on the 4f and requires you to collect 4 fallout statues to open

The first statue is in the classroom on the 1f

The second statue is on the 3f, hidden behind a machine where the robot and jukebox are

The third statue is on a bunk bed on the 4f

The last statue is in the power plant area of the 5f

You will get a message that the secret is open

The cat room has a special weapon on easy and medium. It will not have one on hard

You will pick up a glock 9mm when you pick up the special weapon. The special weapon will fire anytime you press lmb, so switch to your fists to fire it exclusively. The special weapon has 15 ammo in easy and 10 in normal difficulty, but it is powerful and has good penetration. When its ammo is used up you will get a sound and the lockbreaker/clip item will disappear

Second special room

In the cat room, approach the batman picture to be teleported

You can press e on the head to get a short music number

Teleport back using the left picture, the right one kills you
nmo_falloutlimbo_v5 (continued)


Before leaving the complex, go to the 2f where there is a malfunctioning door. Shoot the panel on the other side to open it


In addition to normal med items, there is an injector and 3 bottles of red pills that can be picked up. These are anti-radiation pills. Have 3 different players pick up these pills

If you have taken these pills, you can disarm the nuclear bomb in the next part without taking damage from the radioactive water



After emerging from the vault, pick up the access card and use it on the nearby card reader to disable the sentry gun
nmo_fema_labs
Tiny Hidden Melons

The first melon will appear in the first room on the left in the second set of rooms. It is hidden behind the body and the table

Successfully destroying the melons will give a message

The second melon is in top of the vent across from where you set the ladder

The 3rd melon is on top of the vent in the large power room

The last melon is under a bed in the medical area

Destroying all melons will give a quick cutscene to this room that it has unlocked. This is a small room before the offices with the computer code

The room has a few items and a weapon box (bag)

Padlocked room near large power room

There is a locked room on the second floor just before the large power room. The lock will not weld

The key is near the body of a worker on top of one of the green generators in the large power room


Use the key on the door and descend the ladder for a room with a few items and a weapon box (bag)


Break the spot on the left wall for a tnt
nmo_frostbite_b6_y9v19
Trivia door

Russia 1917

France 1789
nmo_frostdrake_tower


Head through the passage right next to the drawbridge for a machete at the end



Break this gate to access the meds behind it



Go around the side of this outdoor area for another hidden machete
Links to other guides
nmo maps breakpoint_v2-c
https://steamproxy.net/sharedfiles/filedetails/?id=3537669219

nmo maps g-i
https://steamproxy.net/sharedfiles/filedetails/?id=3537811802

Follow this guide in-game by using the steam overlay (shift+tab), this and more tips here:
https://steamproxy.net/sharedfiles/filedetails/?id=3294874237
Thanks
Thank you to all map creators and their contributors!

Thank you to Porkchops4lunch, Kevin, and many others for hosting great modded servers!

Hope this guide brings some love to some old and new maps!

If you liked this guide, give it an upvote (thumbs up) above. Add it to your favorites and it's easier to find in the guides section

Found other secrets for these maps? Let me know in the comments and I'm happy to give credit
1 Comments
Reio 24 Aug, 2024 @ 8:57pm 
This Guide will is a blessing to people like me who forgets a lot