Stellaris

Stellaris

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Galactic Market Foundation Tweak 4.1
   
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16 Aug, 2024 @ 7:03am
22 Sep @ 6:32am
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Galactic Market Foundation Tweak 4.1

In 2 collections by Aphyxia
3.12
218 items
4.0
183 items
Description
Implemented the calculation logic from Galactic Market Foundation Tweak ( https://steamproxy.net/sharedfiles/filedetails/?id=1868834704 ) to 4.1
21 Comments
Malakai 14 Oct @ 2:37pm 
My hero! I had a bug when game just didn't want to give me market even! if ther was only me, it was just not forming. But your mod fixed it! Thank you!
Aphyxia  [author] 28 Aug @ 2:23am 
Every nominee has a chance to win. This mod just makes it more likely that higher trade wins.
I'm pretty sure after 4.0, the system or planet's trade does not matter at all. All that matters is the trade income. So in theory, selling all your resources monthly could boost it.
Jimbo Yojimbo 27 Aug @ 4:49pm 
I had the largest empire in the galaxy and I lost the bid to one of my vassals with less than 1/15th the star systems than me and FAR less economic power than me.
I don't understand this calculation; how the heck do I win the bid? What stat am I supposed to look for when picking a planet, because it doesn't seem to be trade value to me unless I'm missing something.
alankraskow 15 Jul @ 5:33am 
@Aphyxia ah, that makes sense.
Thank you explanation and the quick change.
Much appreciated.
Aphyxia  [author] 15 Jul @ 5:26am 
Boosts just buff your nomination level by one.
The nomination level is multiplied by your trade value to get the end weight for being chosen.
Nomination level 1 multiplies trade by 1, level 2 by 2 and so on.

Before, if there were only two countries nominated with one having a total end value of 100 and the other 500, there was a 16,7% chance of the 100 trade country being chosen and 83,3% of the 500.
Now that I raise those numbers to the power of 2 (10k and 250k trade values), the chance of the country with 100 trade being chosen falls to 3,8% and the country with 500 trade raises to 96,2%.
alankraskow 15 Jul @ 4:45am 
@Aphyxia - I'm afraid that the boost alone doesn't do much. I looked into the event files and it didn't look like the game takes into consideration how many boosts you take. It seems as if the second one doesn't matter at all, as it is random selection to whoever has a boost. Which (if it's in fact true) is extremely annoying for the devs to put the second boost option.

I think that this would require some event overwrites too for it work properly.
Aphyxia  [author] 15 Jul @ 2:46am 
@alankraskow
I have updated the mod and added a raising to the power of 2 for the end value. This should give larger trade value empires a significantly larger chance of being chosen for the host.
alankraskow 15 Jul @ 12:19am 
@Aphyxia in 4.0 vanilla it still doesn't make any sense how the winner for market nomination is chosen. I have a planet with 10k+ trade and overall trade over 20k and I lost to a planet that has little over 300... Which is extremely annoying.
Aphyxia  [author] 18 Jun @ 3:14pm 
Seems that 4.0 is using
nomination (1-5) * trade value for the whole country
for its logic and I think that's pretty good. If it works, that it. Has the issue that trade can now be artificially boosted by selling a lot the month before founding but I'm not sure how they would work around that.
[INVALID STRING] 15 Jun @ 8:39pm 
4.0 update?