安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Flagellant already has other heals (Lash's Gift, Deathless) that do not provide him with Taunt, and should be ideally be paired up with this new More! MORE!
Additionally, More! MORE!+ has much more value than what is immediately apparent - Pain Tokens jumping from 10% to 15% healing each mean that Skills like Punish, Acid Rain and the bunch that take 10% HP DMG are now a net positive healing, so I'd prefer staying away from compounding the value of a single Mastery point for the skill.
That said, I appreciate the feedback, and you taking the time to formulate tour thoughts. Thank you!
If you want to nerf Flg,you should nerf them,not the MORE!MORE!.
MORE!MORE! is a very balanced skill.It just a Tank skill,absorb damage and give heal under low pressure.
One hit only heal 9 for FLG(50*120%).So The Pain+ token can be considered as BLOCK+ if taken 12 damage or BLOCK if taken 18 damage.
Obviously MORE!MORE! dont work well on extreme pressure conditions like 10-18*140% from Fulgore.That's kind of balance.