RimWorld

RimWorld

92 ratings
Mechanoid Girls
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
6.778 MB
15 Aug, 2024 @ 2:14pm
23 Jul @ 10:10am
3 Change Notes ( view )
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Mechanoid Girls

Description

This mod adds a new mechanoids with girls appearance that may be created only by player. Their structure based on biogel cores - new subcore type with primal ingredient as some non-ethical meat and basic subcore. Different mechanoids require different amount of biogel cores and other resources.
They are classified on three tiers and have own advantages and backdraws:

--Working mechanoids not suited for fight, but have high skill level--

--Fighting mechanoids have different weapons for different situations--

--Archotech mechanoids maybe ultimative or not but always have powerful weapon--


















Mile's Capture Them - maid will capture all pawn you will check for capture
Ogliss [adopted] Quarry - miners will work in quarry
Should be compatible with anything due to simple XML code that only add things and don't change other stuff.



Q: This mod is safe to add midgame?
A: Yes, but I'm not recommend you to delete it after due to possibility of save crash.

Q: CE compatibility?
A: Ask someone who play with CE

Q: Will you add or change some other stuff in mod?
A: Yes, I planned so and will be glad to hear your ideas or balance tweaks.



Art, XML code and idea by me.
Thanks for inspiration: EXGT Bio Mechanoid and Better Humanoid Mechanoid.

Planned stuff:
-- Weapons retexture (they looks not so good, it's first time I made weapon texture) --
-- Some new specialized working mechanoids --
-- Compatibility for Vanilla Expanded Genetics (new geneticor), Alpha Bees (new beekeeper with high skill for your advanced honeycombs), maybe some other mods --
-- Some new fighting tier mechanoids --
-- New archotech tier mechanoids --
-- New texture for gardener and miner --
Popular Discussions View All (2)
2
13 Apr @ 3:14am
PINNED: Tweaks and Ideas
Koda_Grays
0
16 Aug, 2024 @ 2:28am
PINNED: Bug reports
Koda_Grays
27 Comments
Koda_Grays  [author] 4 Nov @ 3:37am 
@Damaged Dork Yes, I will leave here link to new version
Damaged Dork 4 Nov @ 2:43am 
Thank you, please let us know when you rewriting mod, is this mod will be outdate once you done rewriting mod?
Koda_Grays  [author] 4 Nov @ 12:51am 
@Damaged Dork you can use DMS - Synthetic mod to make mechs that can equip armor and weapons. For me there is only way to make compability with AOBA's Framework to make them change weapons freely. I thought about it but now I'm fully rewriting mod and will upload it to the workshop later so there are no plans for DMS compability for now
Damaged Dork 3 Nov @ 6:32pm 
Can you equipment any armor and weapon on this android mod?
nicoangelo100 13 Sep @ 5:31pm 
Good mod
Grimwolf12 26 Jul @ 10:50am 
@Koda_Grays shield generator please
Koda_Grays  [author] 24 Jul @ 1:40am 
@Xylisa Meem Paradox Station
I thought about adding archotech mechanoid with good fighting capabilities or shield generator to assist in battle or for assisting downed pawns
Is there any way you could add a better medical mech? Some of the implants I have require 16 or more, while yours only goes up to 15.
Vertisom 1 Feb @ 8:50am 
@Xyllisa Meem Paradox Station

https://steamproxy.net/sharedfiles/filedetails/?id=3232132812

Seems like this mod gives any mechanoids capable of mining work the ability to drill, using it now and it's allowing the Miner in this mod to drill.
Sorry but anyway the miner in this mod could use deep drills?