RimWorld

RimWorld

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Reel's Insector Faction
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Mod, 1.5, 1.6
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1.329 MB
14 Aug, 2024 @ 8:10am
11 Jul @ 1:52am
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Reel's Insector Faction

In 1 collection by Reel
Reel's Awesome Mods
7 items
Description

[ko-fi.com]

Welcome to Reel's Insector Faction!

After spending thousands of hours playing RimWorld I've always longed for a faction that truly embraced the Insectoids. The Serketist structure and the Insectoid Supremacy meme from Vanilla Ideology Expanded - Memes and Structures fueled this desire even more. With the introduction of Vanilla Races Expanded - Insectors, we now have the xenotype we needed, but something still felt missing: true integration between Insectors and Insectoids.

Sure, I could’ve used a mod to force the Insector xenotype to generate within an existing faction, but what's the point of an insectoid-related faction without the Insectoids?

That’s where Reel's Insector Faction comes in! With this mod, your colony will face raids from both Insectors and Insectoids. Imagine a large Insector raid party supported by a pack of Spelopedes and Megaspiders. Plus, this mod offers seamless integration with Vanilla Factions Expanded - Insectoids 2, meaning all the new bugs will join the fray as well.

You'll face combined raids featuring both Insectors and Insectoids, making for a more immersive and challenging threat. The mod also adds custom base generation, a new trader type, and a unique ideology culture, along with custom pawn names to enhance your RimWorld experience. Plus, it's fully compatible with Vanilla Ideology Expanded - Memes and Structures, ensuring everything fits seamlessly into your game.

So what are you waiting for? Will you befriend the Insectors and forge a powerful alliance? Or exterminate every last one of them? Remember, the only good bug is a dead bug!





  • Vanilla Ideology Expanded - Memes and Structures?
    Damn right it's compatible! The Insector tribe will prioritize the Serketist style/structure, and will also spawn with Insectoid Supremacy as a meme. This mod is fully integrated into the insectoid lifestyle!

  • Combat Extended?
    No idea. Let me know if it works or not. I don't play with Combat Extended.

  • Vanilla Base Generation Expanded?
    I doubt it, try loading my mod after it. If the issue persists, I might have to figure someway to fix it.

  • VRE-Insector More Genelines?
    Should be compatible.

  • Medieval Overhaul?
    Maybe? I'm not sure how that mod affects the base Tribal faction.


  • Will this mod work without Biotech DLC?
    No, it requires Biotech's xenotype system to function.

  • Will this mod work without Vanilla Factions Expanded - Insectoids 2?
    No, the mod is required for the custom structures to generate. I don't have any intentions of dropping it as a requirement.

  • Will the Insectors have different genelines?
    No, but if there's demand and a method for me to do it, I might consider it in the future.

  • Can I add it to an ongoing save?
    Yep! However, you will be unable to remove it afterwards.

  • Is this mod compatible with Combat Extended?
    I hope so. Please let me know whether it is or isn't!

  • These raids are extemely tough and overpowered!
    Send me feedback on what makes it overpowered, and I'll tweak the balance of the mod if needed.

  • Will this mod get updates with new content?
    I'd love to include more updates, but as a modder I am only limited to XML as well as my lacking wits.
    If any C# programmer is willing to offer their help, I'd love to have a chat! Eventually, I want to add custom quests to this mod. You can contact me on Discord "@Kasodus", or find me on the Official Rimworld discord server.


Original graphics, GIFs, structure layouts & XML stuff done by me.

Special thanks to Oskar Potocki for granting me permission to use & edit his assets, as well as continuing to carry the rimworld modding scene with Vanilla Expanded. Seriously. I did NOT expect him to actually remake Insectoids 2, what an absolute mad lad.
Check out Vanilla Expanded here!

Credits to Vitalii for the Insector storyteller artwork.

Thank you Tynan Sylvester and everyone at Ludeon Studios for this amazing game! (pls optimize the game though, i know you're reading this!!!!!)

Translation mods are allowed, as long as you credit & link back to the original mod.







<3
102 Comments
Noble116 10 Oct @ 7:53am 
I am not. The only mod I have that interacts with tribals afaik is fuu chans uncompromising tribals mod. I use the tech advancing mod, but that doesnt affect raids, just research. I'll try to go through and disable things till I find the culprit, but that will take a long while.
Reel  [author] 9 Oct @ 4:04pm 
@Noble116
Are you using Ignorance is Bliss?
Noble116 9 Oct @ 3:58pm 
@Awaik I'm having the same issue, but I don't have a mod that limits raids by tech or in any other way. Mid septober of the second year and the only raids I've had were this faction without using devmode. Honestly not sure whats going on
Reel  [author] 8 Oct @ 1:16pm 
I would have to make new xenotypes.
Tulipalo 8 Oct @ 12:33pm 
wНу
Reel  [author] 8 Oct @ 11:31am 
They do not.
Tulipalo 8 Oct @ 11:12am 
Do the raiders from this faction have insector mutations?
Reel  [author] 6 Sep @ 7:37am 
@arch
Not my mod.
arch 6 Sep @ 5:36am 
hey mate, i can't construct creep on gravship to make a mad bug spaceship! am i doing something wrong?