Crusader Kings III

Crusader Kings III

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[WMS] city and temple walls (1.13.2)
   
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664.416 KB
7 Aug, 2024 @ 4:12am
14 Oct, 2024 @ 8:27am
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[WMS] city and temple walls (1.13.2)

In 1 collection by 7588
WMS's ck3 collection
4 items
Description
add fortification level to cities and temples
tell me if glitch

Compatibility:
edited common\buildings\00_city_buildings.txt and 00_temple_buildings.txt via patching
only affect the four base holding building levels (city and temple building that finishes after building the holding)
6 Comments
macintosh1257 4 Dec, 2024 @ 5:47am 
Eh, it's okay, but it make sense for me to make a fortification building for a holding that not normally inherently fortified. Take you time. Unless you don't know how to find the files, but that's impossible.
7588  [author] 4 Dec, 2024 @ 4:38am 
i suppose i could, tho i do prefer to just add it to the basic holding building as it does what i want it to do which is adding it to every holding, i didnt want to change too much of the gameplay thats all, might make another in depth mod in future tho idk
macintosh1257 3 Dec, 2024 @ 5:25pm 
You don't have to create a new building, you could just do what ComradeOtaku did with his city walls mod is that modder probably copy paste the curtain wall code and editing the province modifiers by editing the lines to suit the holding type.
7588  [author] 3 Dec, 2024 @ 4:47pm 
maybe? i didnt want to add any buildings tho, and also the intention is that all holdings would have walls even if there was no buildings or upgrade
macintosh1257 3 Dec, 2024 @ 12:08pm 
Would it make more sense if the fort levels came from buildings in a holding?
7588  [author] 14 Oct, 2024 @ 8:31am 
updated