rFactor 2

rFactor 2

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Porsche 935 K3
   
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File Size
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Updated
383.885 MB
3 Aug @ 8:04am
18 Aug @ 9:38am
8 Change Notes ( view )

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Porsche 935 K3

Description
Porsche 935 K3 - test version
WIP - This is only to get feedback

Credits to contributors
3d exterior model by Iaroslav Zavialov https://www.artstation.com/artwork/9E6kzO
Internal engine rpm sounds (911-RSR) by DucFreak
External rpm sounds (GTR2 964) by PassiveObsessive
Sderenno, used his 73 RSR mod for base to get it started, and there are probably still small leftovers.
Chris "Redapg" for help and guidiance
Ross "Tnadz" Smith and Frederick Alonso for answering all sorts of modding questions.


Test version
* 16 historical liveries (1979-1982)
* 710 HP at 1.5 bar turbo pressure (incar adjustable to 2.0, but will overheat)
* This car is not made by the physics spreadsheet, so some values are from the 1973 RSR mod (Sderenno), others with inspiration from other cars, and then my subjective feeling, and ofcourse engine and tire outputs from Redapg's fantastic tool.


Beware this is a test version!!
This version is only for testing to get feedback, not ready for racing.
It has it's faults, which I'm working on to solve and improve.

Any feedback, improvements or contributions are welcome, but please contact me on my discord.
https://discord.gg/vx2HDNrW

More about this and a buglist
https://forum.studio-397.com/index.php?threads/porsche-935-k3.75623/
11 Comments
Thomas Johansen  [author] 15 Aug @ 3:45am 
V.0.54 Updated the setup values to remove some of the boaty feeling
Joao 7 Aug @ 4:58am 
concordo com o Carlo
Carlo Abbiate 5 Aug @ 1:26pm 
l'idea di portare una gruppo 5 su RF2 è indubbiamente buona perchè a oggi è probabilmente il miglior simulatore multi classe esistente. Però questa K3 va totalmente rivista ! sembra di guidare una moto d'acqua..al momento quanto meno rivedi subito la timbrica motore perchè si trovano facilmente delle buone campionature nel web. Poi lavora sulla fisica !
Tiggi 5 Aug @ 9:33am 
Grundsätzlich ein guter Anfang, das Fahrzeug ist sehr schwer kontrollierbar,Fahrverhalten muss
hauptsächlich auf den Geraden überarbeitet werden.Getriebeabstufung nicht nachvollziehbar.
Fahrzeug muss hinten tiefergelegt werden. Sound ist sehr wichtig,grundsätzlich nicht schlecht
braucht:steamthumbsup: aber mehr Turbosoundeffecte. Tipp: Bei DRM -Modding-Team mal reinschauen.
VG Wolfgang
John vd Geest 5 Aug @ 8:26am 
Well, from the little testing I did, the car has great potential. The few laps I did were fun already.
If you keep working on it, it will be great.
Thomas Johansen  [author] 5 Aug @ 2:19am 
This is not from DRM, its a single specific car I dreamed about bringing to this game, when I found the 3d mesh work by Iaroslav Zavialov.
About DRM, there are some rumors that a GTG5 mod will be released some day for AMS and then converted to rf2, with permission from DRM modding team. It will probarbly be great, but this car will be here until that. Hopefully with some technical contributions of the parts I'm not so good at.
Thomas Johansen  [author] 5 Aug @ 2:10am 
@John
Thx for your feedback. Last night I noticed the steeringwheel were not 100% insync, a few degrees wrong, I will fix that. The driver is borrowes from another car and will be changed, not sure if I will succeed with animation but else a static one will be added. I have added a link to my buglist in the description.
John vd Geest 5 Aug @ 12:42am 
First quick impressions (will do more testing later):
Like the sound
Like the physics initially. It feels alive.
Turning the steering wheel, it doesn't seem to match the set rotation (450, 540 etc.)
The hands on the steering wheel look weird when you turn the wheel 90 degrees.
John vd Geest 5 Aug @ 12:27am 
Hi Thomas,
Are you also working (going to work) on the other DRM cars?
Thomas Johansen  [author] 4 Aug @ 12:29pm 
@borororo its still a test version. Still think its a bit boaty, either in tires/setup or suspension. Cant figure it out, but working on it.