Slay the Spire

Slay the Spire

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League Of Relics
   
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5.971 MB
27 Jul @ 3:43pm
16 Oct @ 1:42pm
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League Of Relics

In 1 collection by KenCagg90
Kens Mods
38 items
Description
A Slay the Spire mod focused on adding some new Relics.

This is a standalone part of the in development LeagueTheSpire Overhaul mod.


Connect with us and fellow players on the LeagueTheSpire Discord. Share your experiences, get the latest updates, and become part of our growing community.
https://discord.gg/AQ86KmKdM4



Relic List:


Commons:

Cloth Armor: At the start of each combat gain 2 Plated Armor.
Cull: Gain 4 Gold for every enemy killed. (25 charges).
Doran's Blade: For the first 3 turns of combat gain 3 Vigor.
Doran's Ring: Reduce the cost of the first power played each combat by 1.
Doran's Shield: For the first 3 turns of combat Gain 3 Block.
Electrocute: Once per turn, If you play 3 attacks, Deal 6 damage to the last enemy hit.
Executioner's Calling: When you attack an enemy with less than 50% HP, deal 3 damage to that enemy.
Fiendish Codex: Reduce the cost of the first Skill played each combat by 1.
Refillable Potion: At the start of each combat if you have no potions, add a random potion to your belt.
Spectre's Cowl: Gain 4 Block whenever you play a Power card.


Uncommons:

Dark Harvest: Killing an Elite or Boss grants 1 stack of Dark Harvest. During Boss or Elite combats, gain Vigor equal to your Dark Harvest stacks at the start of each turn.
Deadman's Plate: Every time you play 6 cards, gain 6 Block.
First Strike: Each combat, gain gold equal to 20% of the damage dealt with your first 3 hits.
Fleet Footwork: At the start of your 2nd turn gain 2 Dexterity
Hexdrinker: The first time each combat you would take more than 20% of your Max HP as damage, prevent half of it.
Hubris: When an enemy dies, gain 5 Temporary Strength.
Nashor's Tooth: Every 5th Attack played deals 50% more damage.
Oblivion Orb: When you attack an enemy with Vulnerable, apply Poison equal to the enemy's Vulnerable.
Opportunity: At the start of your 2nd turn, add a random Attack card to your hand. It costs 0 this turn.
Phage: Gain 1 Strength for each enemy defeated in combat.
Phantom Dancer: At the start of your 1st turn, add a random Skill card to your hand. It costs 0 this turn.
Press The Attack: When you attack and enemy 3 times in a tow deal 10 additional damage.
Prowlers Claw: All Basic Strikes cost 0.
Spear Of Shojin: Every 5 cards played, reduce the cost of a random card in your hand by 1.
Tiamat: The first Attack you play each turn that targets a single enemy also deals 5 damage to ALL other enemies.
Wit's End: Gain 5 Block whenever you draw a Status card.
Youmuu's Ghostblade: Gain 5 Vigor whenever you draw a Status card.
Zeke's Convergence: At the start of your 1st turn, add a random Power card to your hand. It costs 0 this turn.

Rares:

Abyssal Mask: Whenever you apply Weak or Vulnerable, apply 1 extra.
Aftershock: on that start of your 4th turn, gain 10 Block and deal 10 damage to ALL enemies.
Bloodthirster: Whenever an Attack deals unblocked damage, gain 1 Temporary HP.
Death's Dance: Reduce damage taken by 33% and instead store it within this relic. At the end of every turn take 25% of the damage stored. Exiting a fight in any way removes all the damage stored.
Eclipse: Once per combat, when you play 5 attacks in a single turn, gain 14 Temporary HP.
Font of Life: Whenever you apply a debuff to an enemy, gain 3 Block.
Frostfire Gauntlet: Every time you Block, deal 2 damage to a random enemy.
Grasp of the Undying: Every 4 turns, gain 8 Vigor and 8 Temporary HP.
Lethal Tempo: After playing 6 cards in a single turn, gain 2 Strength.
Mikael's Crucible: At the start of your turn, remove a random debuff from yourself.
Rabadon's Deathcap: Whenever you gain Strength, gain 50% more.
Sterak's Gage: When you fall below 50% HP, gain 6 Strength for the rest of combat (triggers once per combat).
Thornmail: Whenever you are attacked, deal 3 damage back to ALL enemies.

Boss:

Conqueror: Once per combat, after playing 8 Attack cards, gain 3 Strength.
Guardian Angel: once per combat, when you would die, revive with 20% of your Max HP.
Infinity Edge: When attacking an enemy with Vulnerable, gain 1 Temporary Strength.
Manamune: Once per turn when you play 3 Attacks, gain 1 Energy.
Mercurial Scimitar: The first card you draw each turn has its cost reduced by 1 for that turn.
Randiun's Omen: At the start of combat, ALL enemies lose 2 Strength.
Shurelya's Battlesong: The first time you play 3 Skills in a turn, draw 2 cards.
Zhonya's Hourglass: Once per combat, if you end your turn without playing any cards, become Intangible for 1 turn.


Shop:

Black Cleaver: Your Attacks apply 1 Armor Shred. Enemies take 1 additional damage per Attack for each Armor Shred they have (up to 4).
Knight's Vow: Gain 5 Block whenever you play a card that costs 2 or more.
Mejai's Soulstealer: Start each Elite and Boss combat with 1 Strength. If you win without taking damage, permanently increase this by 1(up to 10).

Predator: Each combat, the first time you play a card that costs 2 or more, draw 1 card.
Runaan's Hurricane: Whenever you play an Attack that targets a single enemy, deal 50% of the samage to a random different enemy.
Seraph's Embrace: Every 3 cards you Exhaust, gain 1 Energy.
The Collector: You execute enemies below 5% health. When you kill an enemy gain 5 gold.
Twin Shadows: At the start of each Elite and Boss combat, gain 2 Dexterity.
16 Comments
hows212121 18 Oct @ 9:36pm 
Plz make Korean 🙏
KenCagg90  [author] 15 Oct @ 2:47pm 
ivan can you friend me and share the error log?
ivan 15 Oct @ 4:45am 
When I start the game in Simplified Chinese, the game crashes.
Yujins 14 Oct @ 9:27am 
Nice mod
I got a Prowler Claw through the Backtick item of Hubris mod (boss relic that let you pick any non boss relic you want) and it didn't work.
I guess it's not yet implemented or fonctionnal since it's not listed on this page
KenCagg90  [author] 10 Oct @ 5:34am 
MCBlanc: I Took some of your advice and after playing around with it have found a decent balance.

Dez: Rabadon's sohould be fixed now.
Dez 1 Oct @ 7:24pm 
Rabadon's Deathcap appears not to work. The relic highlights whenever I gain strength, but no bonus strength is applied. I would include my modlist key but it's too long and Steam won't let me, sorry.
McBlanc 17 Sep @ 7:39am 
Great mod, but Mikael and Black Cleaver are too OP. This is mostly permanent immunity and the latter increases your dmg by 6. Both give you a huge advantage and the game passes itself so that all other relics don't matter. Rest is fine.

Black Cleaver should stacks max to 3 and 2 times slower. Mikael maybe once per 4 turns IMO.
KenCagg90  [author] 10 Sep @ 1:47pm 
EinZwei please reach out ot me and show your error log. Mine does not crash on Forgotten Altar Event
EinZwei 8 Sep @ 7:39am 
Mod causes the Forgotten Altar event to crash when clicking the "Sacrifice" option
洛秋叶之枫 18 Aug @ 8:29pm 
幽魂斗篷获得格挡应该是一场战斗只能生效一次