Portal 2

Portal 2

91 ratings
Unison
   
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234.351 MB
27 Jul @ 5:40am
28 Jul @ 5:13pm
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Description


'Hey, it's Cave. Chariots chariots. It seems that when you went through the multiverse transporter also managed to alter time and sent you to... E3 2010. The lab-boys are working on getting you back to the present-day Earth Prime, just keep testing for now.'

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Difficulty: 2.5/10 - this puzzle is partly timing-based, the core elements being a faith plate, an autoportal-toggle button, and cube-respawn activation delay.

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Thank you to:
  • Kyleraykbs - for convincing me to just use VScript for the autoportal logic instead of losing my mind over Hammer logic. I now know VScript (Squirrel), which has been on my bucket list to learn for quite a while now.
  • CallMeKitty - for playtesting both the puzzle and the final map. She's also been pretty helpful when I've needed someone to bounce ideas off of, I'm grateful for her feedback.
  • MrGermanDeutsch / Ashley Ashes - for also playtesting the puzzle and final map. She had good suggestions on how to improve the puzzle, several of which I ended up implementing.

Credits:
  • Valla-Chan / Allison Ghost
    1. Squarebeam Edge Materials
    2. Indicator Shapes
  • Stefan Heinz
    1. Static Underground Door Model
  • Me (Fiffle__Sniffle)
    1. Music
    2. Autoportal VScript
    3. Beta-styled catwalks
    4. Dirty/Slimy white_floor_tile004 Pattern
    5. 128-unit version of 'anim_wp/underthefloor/rail_section_straight.mdl'
    6. Modified Glowing/Illuminated vacum_flange.mdl Texture
    7. Beta-styled backpanels (the only assets of mine that weren't made specifically for this map. I made them a few years back but I forgot what for.)
  • Portal 2: Community Edition
    1. Lightstrip Instances (which I modified myself both for my own purposes, and to fit the style of the map)
    2. Observation Room Instances (which I modified myself to fit the style of the map)
    3. Button Base Instances (which I modified myself to fit the style of the map)
    4. Testchamber Door Frame Instances (which I modified myself to fit the style of the map)
    5. BTS Light Instances
  • BEEMod
    1. Drawbridge Instance (which I modified both for my own purposes and to fit the style of the map)
    2. Extra Signage
  • AxoLabs
    1. BEEMod Hybrid Style Autoportal Frame (which I believe was sourced from Portal: Every Last Crumb, so additional credit to Valla-Chan / Allison Ghost. Someone please correct me if I'm wrong.)
  • ReepBlue
    1. Portal 2 Betapack, the contents of which are scattered all over the map. Most notably, the observation window frames, their global_ents (which I used in this map), and their model replacement VScript (which I modified to also replace cubes and the portalgun.)
The following credits are for assets I sourced from GameBanana. I modified them all to fit my own workflow, ranging from recompiling the models to a separate directory to prevent them from overriding the base game assets, to borrowing their materials to use on my own custom models for the purpose of using in this map.
The way in which I modified these creators assets, beyond moving relocating them to 'beta/' to prevent asset overrides, will be specified.
  • Electrodynamite
    1. Beta Lightstrips, from which I used the glass material to create my own lightstrip covers.
  • leonqman
    1. E3-style Toxic Slime
    2. Beta-style reskin of 'portal_door.mdl', which I applied to a version of the model I modified to be one-sided like the base game's doors.
    3. E3-style Portal Gun
  • LamarDanel
    1. E3-style metal walls (additional credit to leonqman, who's listed as a co-author)
    2. E3-style lasers
  • Wolfcl0ck
    1. Beta Cube Remake

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Thank you for playing!
5 Comments
Білошторм 18 Aug @ 12:54pm 
Awesome map! :p2wheatley:
hub 17 Aug @ 11:59am 
:vote_yes:
Rooke 3 Aug @ 10:43am 
Wow! That was great! All of it. And it was totally different. :steamthumbsup:
A new fave! :p2cube:
jamesgconroy 1 Aug @ 5:32pm 
I think I cheated. I never used the portal on the wall opposite from where the level starts.
TRPB95 27 Jul @ 10:00pm 
:eyes: