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My personal headcannon is that the more elite units have retrieved and survived in deeper more dangerous portions of Athel Lorens forest. The glad guard and eternal guard would not travel very far from woodelven cities and as a resultant don't appear as "rugged".
But as they get more and more elite, they take a more attuned appearance with the forest. It's also the limited assets that I have to work with on the woodelves as a whole. I struggled with differentiating elite units in general because 50% of the wood elf assets are naked.
But I am glad you are enjoying it! As stated previously in the comments, you are absolutely welcome to publish a submod to return the default portraits.
The only minor complaint I have is that the Tier 1 units, Eternal Guard, Glade Guard/Riders all sorta feel sorta out of place with the rest of the roster, because they're clad in elven plate metal while the rest of the unit roster is clad in shrubbery. Doesn't detract from the quality of the mod of course.
One note however, the portraits are genuinely impossible to tell apart when playing with them. I could release a submod that restores the default card portraits, with your permission of course?
The Zoat and Dragon reskins came as an update to the mod and were not included in the original. When mods are updated, steam sometimes doesn't do a good job of reloading the file.
Glad it's working!
the workshop on steam is kinda buggy when it comes to loading certain skin mods i guess
I just loaded up the mod as it's currently uploaded to steam and all units appear as expected. It is either a mod conflict, or an outdated mod on your end.
I recommend unsubscribing and resubscribing to force a redownload of the mod and manually pushing this to the top of your load order.